--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-06 20:40:18 -05:00
13 changed files with 251 additions and 191 deletions
+34 -13
View File
@@ -139,7 +139,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp
m_gossipOptionLoaded(false), m_emoteState(0),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formationID(0), m_summonMask(SUMMON_MASK_NONE)
m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summonMask(SUMMON_MASK_NONE)
{
m_regenTimer = 200;
m_valuesCount = UNIT_END;
@@ -174,18 +174,18 @@ void Creature::AddToWorld()
{
ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld();
AIM_Initialize();
SearchFormation();
AIM_Initialize();
}
}
void Creature::RemoveFromWorld()
{
///- Remove the creature from the accessor
if(IsInWorld())
{
if(m_formationID)
formation_mgr.DestroyGroup(m_formationID, GetGUID());
// Clear formation info
if(m_formation)
formation_mgr.RemoveCreatureFromGroup(m_formation, this);
Unit::RemoveFromWorld();
ObjectAccessor::Instance().RemoveObject(this);
}
@@ -193,16 +193,16 @@ void Creature::RemoveFromWorld()
void Creature::SearchFormation()
{
if(isPet())
if(isSummon())
return;
uint32 lowguid = GetDBTableGUIDLow();
if(!lowguid)
return;
if(lowguid && CreatureGroupMap.find(lowguid) != CreatureGroupMap.end())
{
m_formationID = CreatureGroupMap[lowguid]->leaderGUID;
formation_mgr.UpdateCreatureGroup(m_formationID, this);
}
CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid);
if(frmdata != CreatureGroupMap.end())
formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this);
}
void Creature::RemoveCorpse()
@@ -611,7 +611,9 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
}
UnitAI *oldAI = i_AI;
i_motionMaster.Initialize();
Motion_Initialize();
i_AI = ai ? ai : FactorySelector::selectAI(this);
if(oldAI) delete oldAI;
IsAIEnabled = true;
@@ -619,6 +621,21 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
return true;
}
void Creature::Motion_Initialize()
{
if(!m_formation)
i_motionMaster.Initialize();
else if(m_formation->getLeader() == this)
{
m_formation->FormationReset(false);
i_motionMaster.Initialize();
}
else if(m_formation->isFormed())
i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader
else
i_motionMaster.Initialize();
}
bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data)
{
SetMapId(map->GetId());
@@ -1654,6 +1671,10 @@ void Creature::setDeathState(DeathState s)
return;
Unit::setDeathState(CORPSE);
//Dismiss group if is leader
if(m_formation && m_formation->getLeader() == this)
m_formation->FormationReset(true);
}
if(s == JUST_ALIVED)
{
@@ -1667,9 +1688,9 @@ void Creature::setDeathState(DeathState s)
AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
clearUnitState(UNIT_STAT_ALL_STATE);
i_motionMaster.Initialize();
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
LoadCreaturesAddon(true);
Motion_Initialize();
}
}
+5 -4
View File
@@ -28,7 +28,6 @@
#include "LootMgr.h"
#include "Database/DatabaseEnv.h"
#include "Cell.h"
#include "CreatureGroups.h"
#include <list>
@@ -38,6 +37,7 @@ class CreatureAI;
class Quest;
class Player;
class WorldSession;
class CreatureGroup;
enum Gossip_Option
{
@@ -494,6 +494,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool IsInEvadeMode() const;
bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() { return (CreatureAI*)i_AI; }
@@ -651,8 +652,8 @@ class TRINITY_DLL_SPEC Creature : public Unit
void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
void SearchFormation();
bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);}
uint32 GetFormationID(){return m_formationID;}
CreatureGroup *GetFormation() {return m_formation;}
void SetFormation(CreatureGroup *formation) {m_formation = formation;}
Unit *SelectVictim();
void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;}
@@ -711,7 +712,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
uint32 m_path_id;
//Formation var
uint32 m_formationID;
CreatureGroup *m_formation;
GridReference<Creature> m_gridRef;
CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
+122 -107
View File
@@ -25,40 +25,59 @@
#include "Policies/SingletonImp.h"
#define MAX_DESYNC 5.0f
//TODO: Create group manager for each map
INSTANTIATE_SINGLETON_1(CreatureGroupManager);
UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder;
UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
CreatureGroupHolderType CreatureGroupHolder;
CreatureGroupInfoType CreatureGroupMap;
void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member)
void CreatureGroupManager::AddCreatureToGroup(uint32 group_id, Creature *member)
{
if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
CreatureGroupHolderType::iterator cgroup_data = CreatureGroupHolder.find(group_id);
//Add member to an existing group
if(cgroup_data != CreatureGroupHolder.end())
{
sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow());
CreatureGroupHolder[group_id]->AddMember(member);
typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(group_id);
for(multiplegroup i = range.first; i != range.second; ++i)
{
if(i->second->getInstanceID() == member->GetInstanceId())
{
sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member->GetGUIDLow(), i->second->getInstanceID());
i->second->AddMember(member);
return;
}
else
{
}
}
//Create new group
sLog.outDebug("Group not found: %u. Creating new group.", group_id);
CreatureGroup* formation = new CreatureGroup;
CreatureGroupHolder[group_id] = formation;
formation->AddMember(member);
}
CreatureGroup* cgroup = new CreatureGroup(group_id, member->GetInstanceId());
CreatureGroupHolder.insert(std::make_pair(group_id, cgroup));
cgroup->AddMember(member);
}
void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid)
void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *formation, Creature *member)
{
if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end())
{
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
CreatureGroupHolder[group_id]->RemoveMember(guid);
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), member->GetDBTableGUIDLow());
formation->RemoveMember(member);
if(CreatureGroupHolder[group_id]->isEmpty())
if(formation->isEmpty())
{
sLog.outDebug("Deleting group %u", group_id);
delete CreatureGroupHolder[group_id];
CreatureGroupHolder.erase(group_id);
uint32 id = formation->GetId();
typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(id);
for(multiplegroup i = range.first; i != range.second; ++i)
{
if(i->second == formation)
{
sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID());
CreatureGroupHolder.erase(i);
delete formation;
}
}
}
}
@@ -73,7 +92,7 @@ void CreatureGroupManager::LoadCreatureFormations()
if(!result)
{
sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
return;
}
delete result;
@@ -87,11 +106,11 @@ void CreatureGroupManager::LoadCreatureFormations()
return;
}
uint32 total_records = result->GetRowCount();
uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
barGoLink bar( total_records);
Field *fields;
FormationMember *group_member;
FormationInfo *group_member;
//Loading data...
do
{
@@ -99,35 +118,21 @@ void CreatureGroupManager::LoadCreatureFormations()
bar.step();
//Load group member data
group_member = new FormationMember;
group_member = new FormationInfo;
group_member->leaderGUID = fields[0].GetUInt32();
group_member->memberGUID = fields[1].GetUInt32();
uint32 memberGUID = fields[1].GetUInt32();
group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle
if(group_member->leaderGUID != group_member->memberGUID)
if(group_member->leaderGUID != memberGUID)
{
group_member->follow_dist = fields[2].GetUInt32();
group_member->follow_angle = fields[3].GetUInt32();
}
// check data correctness
{
QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
if(!result)
{
sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
continue;
}
CreatureGroupMap[memberGUID] = group_member;
result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->memberGUID);
if(!result)
{
sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", group_member->memberGUID);
continue;
}
}
CreatureGroupMap[group_member->memberGUID] = group_member;
if(lastLeaderGUID != group_member->leaderGUID)
lastLeaderGUID = group_member->leaderGUID;
}
while(result->NextRow()) ;
@@ -140,90 +145,100 @@ void CreatureGroupManager::LoadCreatureFormations()
void CreatureGroup::AddMember(Creature *member)
{
sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow());
sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow());
uint64 guid = member->GetGUID();
//We first search creature member if exist
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
return;
//Check is that shit is a leader
if(member->IsFormationLeader())
//Check if it is a leader
if(member->GetDBTableGUIDLow() == m_groupID)
{
sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
m_leader = member;
}
//Add to the club
CreatureGroupMembers[guid] = member;
sLog.outDebug("Unit GUID: %u added.", member->GetGUID());
m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
member->SetFormation(this);
}
void CreatureGroup::RemoveMember(uint64 guid)
void CreatureGroup::RemoveMember(Creature *member)
{
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
CreatureGroupMembers.erase(guid);
if(m_leader == member)
m_leader = NULL;
m_members.erase(member);
member->SetFormation(NULL);
}
void CreatureGroup::MemberHasAttacked(Creature *member)
void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
{
uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;;
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
{
sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
if(itr->second)
{
switch(groupAI)
{
case 0:
return;
case 1:
if(!member->IsFormationLeader())
return;
}
//Attack if everything is OK
itr->second->AI()->AttackStart(member->getVictim());
}
}
}
void CreatureGroup::LeaderMovedInEvade()
{
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
{
if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
SetMemberDestination(itr->second);
}
}
void CreatureGroup::SetMemberDestination(Creature *member)
{
if(!member || !m_leader || member->IsFormationLeader())
uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
if(!groupAI)
return;
float x,y,z;
uint32 lowguid = member->GetDBTableGUIDLow();
if(groupAI == 1 && member != m_leader)
return;
UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid);
if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
float dist, angle, pathangle;
sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
angle = CreatureGroupMap[lowguid]->follow_angle;
dist = CreatureGroupMap[lowguid]->follow_dist;
pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x);
//Skip one check
if(itr->first == member)
continue;
x = x+cos(angle+pathangle)*dist;
y = y+sin(angle+pathangle)*dist;
if(!itr->first->isAlive())
continue;
member->GetMotionMaster()->Clear();
if(itr->first->getVictim())
continue;
if(member->GetDistance(m_leader) < dist+MAX_DESYNC)
if(itr->first->canAttack(target))
itr->first->AI()->AttackStart(target);
}
}
void CreatureGroup::FormationReset(bool dismiss)
{
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->first != m_leader && itr->first->isAlive())
{
if(dismiss)
itr->first->GetMotionMaster()->Initialize();
else
itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
}
}
m_Formed = !dismiss;
}
void CreatureGroup::LeaderMoveTo(float x, float y, float z)
{
if(!m_leader)
return;
float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Creature *member = itr->first;
if(member == m_leader || !member->isAlive() || member->getVictim())
continue;
float angle = itr->second->follow_angle;
float dist = itr->second->follow_dist;
float dx = x + cos(angle + pathangle) * dist;
float dy = y + sin(angle + pathangle) * dist;
float dz;
member->UpdateGroundPositionZ(dx, dy, dz);
if(member->GetDistance(m_leader) < dist + MAX_DESYNC)
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
member->GetMotionMaster()->MovePoint(0, x, y, z);
member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
member->SetHomePosition(dx, dy, dz, pathangle);
}
}
+41 -29
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@@ -1,7 +1,7 @@
/*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
* Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
*
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -21,49 +21,61 @@
#ifndef _FORMATIONS_H
#define _FORMATIONS_H
#include <map>
#include "Creature.h"
#include "Policies/Singleton.h"
#include "Common.h"
struct FormationMember
class CreatureGroup;
struct FormationInfo
{
uint32 leaderGUID;
float follow_dist;
float follow_angle;
uint32 memberGUID;
uint32 leaderGUID;
uint8 groupAI;
};
class CreatureGroupManager
{
public:
void UpdateCreatureGroup(uint32 group_id, Creature *member);
void DestroyGroup(uint32 group_id, uint64 guid);
void AddCreatureToGroup(uint32 group_id, Creature *creature);
void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
void LoadCreatureFormations();
};
class CreatureGroup
{
UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers;
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
public:
CreatureGroup() : m_leader(NULL) {}
~CreatureGroup(){sLog.outDebug("Destroying group");}
void AddMember(Creature *);
void RemoveMember(uint64 guid);
void LeaderMovedInEvade();
void MemberHasAttacked(Creature *);
void SetMemberDestination(Creature *);
bool isEmpty() {return CreatureGroupMembers.empty();}
};
typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
typedef std::multimap<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
extern CreatureGroupHolderType CreatureGroupHolder;
extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
extern CreatureGroupInfoType CreatureGroupMap;
class CreatureGroup
{
private:
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
CreatureGroupMemberType m_members;
uint32 m_groupID, mInstanceID;
bool m_Formed;
public:
//Group cannot be created empty
explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {}
~CreatureGroup(){sLog.outDebug("Destroying group");}
Creature* getLeader() const { return m_leader; }
uint32 GetId() const { return m_groupID; }
uint32 getInstanceID() const { return mInstanceID; }
bool isEmpty() const { return m_members.empty(); }
bool isFormed() const { return m_Formed; }
void AddMember(Creature *member);
void RemoveMember(Creature *member);
void FormationReset(bool dismiss);
void LeaderMoveTo(float x, float y, float z);
void MemberAttackStart(Creature* member, Unit *target);
};
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
#endif
+1
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@@ -69,6 +69,7 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
// restore orientation of not moving creature at returning to home
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
{
sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
owner.SetOrientation(ori);
WorldPacket packet;
owner.BuildHeartBeatMsg(&packet);
+1
View File
@@ -47,6 +47,7 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
private:
void _setTargetLocation(Creature &);
DestinationHolder< Traveller<Creature> > i_destinationHolder;
+5 -5
View File
@@ -44,6 +44,7 @@
#include "GlobalEvents.h"
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "CreatureGroups.h"
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{
@@ -4569,9 +4570,9 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
}
uint32 lowguid = pCreature->GetDBTableGUIDLow();
if(pCreature->GetFormationID())
if(pCreature->GetFormation())
{
PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormationID());
PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId());
return false;
}
@@ -4579,12 +4580,11 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
return false;
Player *chr = m_session->GetPlayer();
FormationMember *group_member;
FormationInfo *group_member;
group_member = new FormationMember;
group_member = new FormationInfo;
group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation();
group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2)));
group_member->memberGUID = lowguid;
group_member->leaderGUID = leaderGUID;
group_member->groupAI = 0;
+1 -1
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@@ -76,7 +76,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
typedef std::vector<_Ty> ExpireList;
int i_top;
bool empty() const { return i_top < 0; }
bool empty() const { return (i_top < 0); }
void pop() { Impl[i_top] = NULL; --i_top; }
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
+7
View File
@@ -26,6 +26,7 @@
#include "DestinationHolderImp.h"
#include "Map.h"
#include "Util.h"
#include "CreatureGroups.h"
#define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV"
@@ -114,6 +115,12 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
}
//Call for creature group update
if(creature.GetFormation() && creature.GetFormation()->getLeader() == &creature)
{
creature.GetFormation()->LeaderMoveTo(nx, ny, nz);
}
}
template<>
-6
View File
@@ -24,7 +24,6 @@
#include "Creature.h"
#include "Player.h"
#include <cassert>
#include "CreatureGroups.h"
/** Traveller is a wrapper for units (creatures or players) that
* travel from point A to point B using the destination holder.
@@ -109,11 +108,6 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z
template<>
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
{
//Call for creature group update
if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() &&
CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end())
CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade();
//i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0);
i_traveller.SendMonsterMove(x, y, z, t);
}
+7 -8
View File
@@ -9541,7 +9541,14 @@ void Unit::CombatStart(Unit* target)
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
{
((Creature*)target)->AI()->AttackStart(this);
if(((Creature*)target)->GetFormation())
{
((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this);
sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);");
}
}
SetInCombatWith(target);
target->SetInCombatWith(this);
@@ -9558,14 +9565,6 @@ void Unit::CombatStart(Unit* target)
me->UpdatePvP(true);
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
}
//Call creature group update
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID())
{
CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID());
if(itr != CreatureGroupHolder.end())
itr->second->MemberHasAttacked(((Creature*)this));
}
}
void Unit::SetInCombatState(bool PvP)
+9
View File
@@ -24,6 +24,7 @@
//Creature-specific headers
#include "Creature.h"
#include "CreatureAI.h"
#include "CreatureGroups.h"
//Player-specific
#include "Player.h"
@@ -109,6 +110,10 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
InitTraveller(u, *node);
i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
//Call for creature group update
if(u.GetFormation() && u.GetFormation()->getLeader() == &u)
u.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
}
else
node = NULL;
@@ -180,6 +185,10 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
InitTraveller(unit, *node);
i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
//Call for creature group update
if(unit.GetFormation() && unit.GetFormation()->getLeader() == &unit)
unit.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
}
else
{