--HG--
branch : trunk
This commit is contained in:
megamage
2009-04-06 20:40:18 -05:00
13 changed files with 251 additions and 191 deletions
+36 -15
View File
@@ -139,7 +139,7 @@ m_deathTimer(0), m_respawnTime(0), m_respawnDelay(25), m_corpseDelay(60), m_resp
m_gossipOptionLoaded(false), m_emoteState(0), m_gossipOptionLoaded(false), m_emoteState(0),
m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false), m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false),
m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_regenHealth(true), m_AI_locked(false), m_isDeadByDefault(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL),
m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formationID(0), m_summonMask(SUMMON_MASK_NONE) m_creatureInfo(NULL), m_reactState(REACT_AGGRESSIVE), m_formation(NULL), m_summonMask(SUMMON_MASK_NONE)
{ {
m_regenTimer = 200; m_regenTimer = 200;
m_valuesCount = UNIT_END; m_valuesCount = UNIT_END;
@@ -174,18 +174,18 @@ void Creature::AddToWorld()
{ {
ObjectAccessor::Instance().AddObject(this); ObjectAccessor::Instance().AddObject(this);
Unit::AddToWorld(); Unit::AddToWorld();
AIM_Initialize();
SearchFormation(); SearchFormation();
AIM_Initialize();
} }
} }
void Creature::RemoveFromWorld() void Creature::RemoveFromWorld()
{ {
///- Remove the creature from the accessor
if(IsInWorld()) if(IsInWorld())
{ {
if(m_formationID) // Clear formation info
formation_mgr.DestroyGroup(m_formationID, GetGUID()); if(m_formation)
formation_mgr.RemoveCreatureFromGroup(m_formation, this);
Unit::RemoveFromWorld(); Unit::RemoveFromWorld();
ObjectAccessor::Instance().RemoveObject(this); ObjectAccessor::Instance().RemoveObject(this);
} }
@@ -193,16 +193,16 @@ void Creature::RemoveFromWorld()
void Creature::SearchFormation() void Creature::SearchFormation()
{ {
if(isPet()) if(isSummon())
return; return;
uint32 lowguid = GetDBTableGUIDLow(); uint32 lowguid = GetDBTableGUIDLow();
if(!lowguid)
return;
if(lowguid && CreatureGroupMap.find(lowguid) != CreatureGroupMap.end()) CreatureGroupInfoType::iterator frmdata = CreatureGroupMap.find(lowguid);
{ if(frmdata != CreatureGroupMap.end())
m_formationID = CreatureGroupMap[lowguid]->leaderGUID; formation_mgr.AddCreatureToGroup(frmdata->second->leaderGUID, this);
formation_mgr.UpdateCreatureGroup(m_formationID, this);
}
} }
void Creature::RemoveCorpse() void Creature::RemoveCorpse()
@@ -611,7 +611,9 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
} }
UnitAI *oldAI = i_AI; UnitAI *oldAI = i_AI;
i_motionMaster.Initialize();
Motion_Initialize();
i_AI = ai ? ai : FactorySelector::selectAI(this); i_AI = ai ? ai : FactorySelector::selectAI(this);
if(oldAI) delete oldAI; if(oldAI) delete oldAI;
IsAIEnabled = true; IsAIEnabled = true;
@@ -619,6 +621,21 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
return true; return true;
} }
void Creature::Motion_Initialize()
{
if(!m_formation)
i_motionMaster.Initialize();
else if(m_formation->getLeader() == this)
{
m_formation->FormationReset(false);
i_motionMaster.Initialize();
}
else if(m_formation->isFormed())
i_motionMaster.MoveIdle(MOTION_SLOT_IDLE); //wait the order of leader
else
i_motionMaster.Initialize();
}
bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data) bool Creature::Create (uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, const CreatureData *data)
{ {
SetMapId(map->GetId()); SetMapId(map->GetId());
@@ -1654,7 +1671,11 @@ void Creature::setDeathState(DeathState s)
return; return;
Unit::setDeathState(CORPSE); Unit::setDeathState(CORPSE);
}
//Dismiss group if is leader
if(m_formation && m_formation->getLeader() == this)
m_formation->FormationReset(true);
}
if(s == JUST_ALIVED) if(s == JUST_ALIVED)
{ {
//if(isPet()) //if(isPet())
@@ -1667,10 +1688,10 @@ void Creature::setDeathState(DeathState s)
AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag); SetUInt32Value(UNIT_NPC_FLAGS, cinfo->npcflag);
clearUnitState(UNIT_STAT_ALL_STATE); clearUnitState(UNIT_STAT_ALL_STATE);
i_motionMaster.Initialize();
SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
LoadCreaturesAddon(true); LoadCreaturesAddon(true);
} Motion_Initialize();
}
} }
bool Creature::FallGround() bool Creature::FallGround()
+5 -4
View File
@@ -28,7 +28,6 @@
#include "LootMgr.h" #include "LootMgr.h"
#include "Database/DatabaseEnv.h" #include "Database/DatabaseEnv.h"
#include "Cell.h" #include "Cell.h"
#include "CreatureGroups.h"
#include <list> #include <list>
@@ -38,6 +37,7 @@ class CreatureAI;
class Quest; class Quest;
class Player; class Player;
class WorldSession; class WorldSession;
class CreatureGroup;
enum Gossip_Option enum Gossip_Option
{ {
@@ -494,6 +494,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
bool IsInEvadeMode() const; bool IsInEvadeMode() const;
bool AIM_Initialize(CreatureAI* ai = NULL); bool AIM_Initialize(CreatureAI* ai = NULL);
void Motion_Initialize();
void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type); void AI_SendMoveToPacket(float x, float y, float z, uint32 time, uint32 MovementFlags, uint8 type);
CreatureAI* AI() { return (CreatureAI*)i_AI; } CreatureAI* AI() { return (CreatureAI*)i_AI; }
@@ -651,8 +652,8 @@ class TRINITY_DLL_SPEC Creature : public Unit
void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;} void UpdateWaypointID(uint32 wpID){m_waypointID = wpID;}
void SearchFormation(); void SearchFormation();
bool IsFormationLeader() {return (GetDBTableGUIDLow() && GetDBTableGUIDLow() == m_formationID);} CreatureGroup *GetFormation() {return m_formation;}
uint32 GetFormationID(){return m_formationID;} void SetFormation(CreatureGroup *formation) {m_formation = formation;}
Unit *SelectVictim(); Unit *SelectVictim();
void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;} void SetDeadByDefault (bool death_state) {m_isDeadByDefault = death_state;}
@@ -711,7 +712,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
uint32 m_path_id; uint32 m_path_id;
//Formation var //Formation var
uint32 m_formationID; CreatureGroup *m_formation;
GridReference<Creature> m_gridRef; GridReference<Creature> m_gridRef;
CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry()) CreatureInfo const* m_creatureInfo; // in heroic mode can different from ObjMgr::GetCreatureTemplate(GetEntry())
+127 -112
View File
@@ -25,40 +25,59 @@
#include "Policies/SingletonImp.h" #include "Policies/SingletonImp.h"
#define MAX_DESYNC 5.0f #define MAX_DESYNC 5.0f
//TODO: Create group manager for each map
INSTANTIATE_SINGLETON_1(CreatureGroupManager); INSTANTIATE_SINGLETON_1(CreatureGroupManager);
UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolder; CreatureGroupHolderType CreatureGroupHolder;
UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap; CreatureGroupInfoType CreatureGroupMap;
void CreatureGroupManager::UpdateCreatureGroup(uint32 group_id, Creature *member) void CreatureGroupManager::AddCreatureToGroup(uint32 group_id, Creature *member)
{ {
if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end()) CreatureGroupHolderType::iterator cgroup_data = CreatureGroupHolder.find(group_id);
//Add member to an existing group
if(cgroup_data != CreatureGroupHolder.end())
{ {
sLog.outDebug("Group found: %u, inserting creature GUID: %u", group_id, member->GetGUIDLow()); typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
CreatureGroupHolder[group_id]->AddMember(member); std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(group_id);
}
else for(multiplegroup i = range.first; i != range.second; ++i)
{ {
sLog.outDebug("Group not found: %u. Creating new group.", group_id); if(i->second->getInstanceID() == member->GetInstanceId())
CreatureGroup* formation = new CreatureGroup; {
CreatureGroupHolder[group_id] = formation; sLog.outDebug("Group found: %u, inserting creature GUID: %u, Group InstanceID %u", group_id, member->GetGUIDLow(), i->second->getInstanceID());
formation->AddMember(member); i->second->AddMember(member);
return;
}
}
} }
//Create new group
sLog.outDebug("Group not found: %u. Creating new group.", group_id);
CreatureGroup* cgroup = new CreatureGroup(group_id, member->GetInstanceId());
CreatureGroupHolder.insert(std::make_pair(group_id, cgroup));
cgroup->AddMember(member);
} }
void CreatureGroupManager::DestroyGroup(uint32 group_id, uint64 guid) void CreatureGroupManager::RemoveCreatureFromGroup(CreatureGroup *formation, Creature *member)
{ {
if(CreatureGroupHolder.find(group_id) != CreatureGroupHolder.end()) sLog.outDebug("Deleting member pointer to GUID: %u from group %u", formation->GetId(), member->GetDBTableGUIDLow());
{ formation->RemoveMember(member);
sLog.outDebug("Deleting member pointer to GUID: %u from group %u", group_id, guid);
CreatureGroupHolder[group_id]->RemoveMember(guid);
if(CreatureGroupHolder[group_id]->isEmpty()) if(formation->isEmpty())
{
uint32 id = formation->GetId();
typedef std::multimap<uint32, CreatureGroup *>::iterator multiplegroup;
std::pair<multiplegroup, multiplegroup> range = CreatureGroupHolder.equal_range(id);
for(multiplegroup i = range.first; i != range.second; ++i)
{ {
sLog.outDebug("Deleting group %u", group_id); if(i->second == formation)
delete CreatureGroupHolder[group_id]; {
CreatureGroupHolder.erase(group_id); sLog.outDebug("Deleting group with InstanceID %u", i->second->getInstanceID());
CreatureGroupHolder.erase(i);
delete formation;
}
} }
} }
} }
@@ -73,7 +92,7 @@ void CreatureGroupManager::LoadCreatureFormations()
if(!result) if(!result)
{ {
sLog.outErrorDb(" an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n"); sLog.outErrorDb(" ...an error occured while loading the table `creature_formations` ( maybe it doesn't exist ?)\n");
return; return;
} }
delete result; delete result;
@@ -87,11 +106,11 @@ void CreatureGroupManager::LoadCreatureFormations()
return; return;
} }
uint32 total_records = result->GetRowCount(); uint32 total_records = result->GetRowCount(), lastLeaderGUID = 0;
barGoLink bar( total_records); barGoLink bar( total_records);
Field *fields; Field *fields;
FormationMember *group_member; FormationInfo *group_member;
//Loading data... //Loading data...
do do
{ {
@@ -99,35 +118,21 @@ void CreatureGroupManager::LoadCreatureFormations()
bar.step(); bar.step();
//Load group member data //Load group member data
group_member = new FormationMember; group_member = new FormationInfo;
group_member->leaderGUID = fields[0].GetUInt32(); group_member->leaderGUID = fields[0].GetUInt32();
group_member->memberGUID = fields[1].GetUInt32(); uint32 memberGUID = fields[1].GetUInt32();
group_member->groupAI = fields[4].GetUInt8(); group_member->groupAI = fields[4].GetUInt8();
//If creature is group leader we may skip loading of dist/angle //If creature is group leader we may skip loading of dist/angle
if(group_member->leaderGUID != group_member->memberGUID) if(group_member->leaderGUID != memberGUID)
{ {
group_member->follow_dist = fields[2].GetUInt32(); group_member->follow_dist = fields[2].GetUInt32();
group_member->follow_angle = fields[3].GetUInt32(); group_member->follow_angle = fields[3].GetUInt32();
} }
// check data correctness CreatureGroupMap[memberGUID] = group_member;
{
QueryResult* result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->leaderGUID);
if(!result)
{
sLog.outErrorDb("creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
continue;
}
result = WorldDatabase.PQuery("SELECT guid FROM creature WHERE guid = %u", group_member->memberGUID); if(lastLeaderGUID != group_member->leaderGUID)
if(!result) lastLeaderGUID = group_member->leaderGUID;
{
sLog.outErrorDb("creature_formations table member guid %u incorrect (not exist)", group_member->memberGUID);
continue;
}
}
CreatureGroupMap[group_member->memberGUID] = group_member;
} }
while(result->NextRow()) ; while(result->NextRow()) ;
@@ -140,90 +145,100 @@ void CreatureGroupManager::LoadCreatureFormations()
void CreatureGroup::AddMember(Creature *member) void CreatureGroup::AddMember(Creature *member)
{ {
sLog.outDebug("Adding unit GUID: %u.", member->GetGUIDLow()); sLog.outDebug("CreatureGroup::AddMember: Adding unit GUIDLow: %u.", member->GetGUIDLow());
uint64 guid = member->GetGUID(); //Check if it is a leader
//We first search creature member if exist if(member->GetDBTableGUIDLow() == m_groupID)
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end())
return;
//Check is that shit is a leader
if(member->IsFormationLeader())
{ {
sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow()); sLog.outDebug("Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
m_leader = member; m_leader = member;
} }
//Add to the club
CreatureGroupMembers[guid] = member; m_members[member] = CreatureGroupMap.find(member->GetDBTableGUIDLow())->second;
sLog.outDebug("Unit GUID: %u added.", member->GetGUID()); member->SetFormation(this);
} }
void CreatureGroup::RemoveMember(uint64 guid) void CreatureGroup::RemoveMember(Creature *member)
{ {
if(CreatureGroupMembers.find(guid) != CreatureGroupMembers.end()) if(m_leader == member)
CreatureGroupMembers.erase(guid); m_leader = NULL;
m_members.erase(member);
member->SetFormation(NULL);
} }
void CreatureGroup::MemberHasAttacked(Creature *member) void CreatureGroup::MemberAttackStart(Creature *member, Unit *target)
{ {
uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;; uint8 groupAI = CreatureGroupMap[member->GetDBTableGUIDLow()]->groupAI;
if(!groupAI)
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
{
sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
if(itr->second)
{
switch(groupAI)
{
case 0:
return;
case 1:
if(!member->IsFormationLeader())
return;
}
//Attack if everything is OK
itr->second->AI()->AttackStart(member->getVictim());
}
}
}
void CreatureGroup::LeaderMovedInEvade()
{
for(UNORDERED_MAP<uint64, Creature*>::iterator itr = CreatureGroupMembers.begin(); itr != CreatureGroupMembers.end(); itr++)
{
if(itr->second && itr->second->isAlive() && !itr->second->isInCombat() && !itr->second->getVictim())
SetMemberDestination(itr->second);
}
}
void CreatureGroup::SetMemberDestination(Creature *member)
{
if(!member || !m_leader || member->IsFormationLeader())
return; return;
float x,y,z; if(groupAI == 1 && member != m_leader)
uint32 lowguid = member->GetDBTableGUIDLow(); return;
UNORDERED_MAP<uint32, FormationMember*>::iterator itr2 = CreatureGroupMap.find(lowguid); for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
if(m_leader->GetMotionMaster()->GetDestination(x,y,z) && itr2 != CreatureGroupMap.end())
{ {
float dist, angle, pathangle; sLog.outDebug("GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
//sLog.outDebug("AI:%u:Group member found: %u, attacked by %s.", groupAI, itr->second->GetGUIDLow(), member->getVictim()->GetName());
angle = CreatureGroupMap[lowguid]->follow_angle; //Skip one check
dist = CreatureGroupMap[lowguid]->follow_dist; if(itr->first == member)
pathangle = atan2(m_leader->GetPositionY()-y, m_leader->GetPositionX()-x); continue;
x = x+cos(angle+pathangle)*dist; if(!itr->first->isAlive())
y = y+sin(angle+pathangle)*dist; continue;
member->GetMotionMaster()->Clear(); if(itr->first->getVictim())
continue;
if(member->GetDistance(m_leader) < dist+MAX_DESYNC) if(itr->first->canAttack(target))
itr->first->AI()->AttackStart(target);
}
}
void CreatureGroup::FormationReset(bool dismiss)
{
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if(itr->first != m_leader && itr->first->isAlive())
{
if(dismiss)
itr->first->GetMotionMaster()->Initialize();
else
itr->first->GetMotionMaster()->MoveIdle(MOTION_SLOT_IDLE);
sLog.outDebug("Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
}
}
m_Formed = !dismiss;
}
void CreatureGroup::LeaderMoveTo(float x, float y, float z)
{
if(!m_leader)
return;
float pathangle = atan2(m_leader->GetPositionY() - y, m_leader->GetPositionX() - x);
for(CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
Creature *member = itr->first;
if(member == m_leader || !member->isAlive() || member->getVictim())
continue;
float angle = itr->second->follow_angle;
float dist = itr->second->follow_dist;
float dx = x + cos(angle + pathangle) * dist;
float dy = y + sin(angle + pathangle) * dist;
float dz;
member->UpdateGroundPositionZ(dx, dy, dz);
if(member->GetDistance(m_leader) < dist + MAX_DESYNC)
member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags()); member->SetUnitMovementFlags(m_leader->GetUnitMovementFlags());
else else
member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); member->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
member->GetMotionMaster()->MovePoint(0, x, y, z); member->GetMotionMaster()->MovePoint(0, dx, dy, dz);
member->SetHomePosition(dx, dy, dz, pathangle);
} }
} }
+43 -31
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@@ -1,7 +1,7 @@
/* /*
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
* *
* Copyright (C) 2008-2009 Trinity <http://www.trinitycore.org/> * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
* *
* This program is free software; you can redistribute it and/or modify * This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by * it under the terms of the GNU General Public License as published by
@@ -21,49 +21,61 @@
#ifndef _FORMATIONS_H #ifndef _FORMATIONS_H
#define _FORMATIONS_H #define _FORMATIONS_H
#include <map> #include "Common.h"
#include "Creature.h"
#include "Policies/Singleton.h"
struct FormationMember class CreatureGroup;
struct FormationInfo
{ {
float follow_dist; uint32 leaderGUID;
float follow_angle; float follow_dist;
uint32 memberGUID; float follow_angle;
uint32 leaderGUID;
uint8 groupAI; uint8 groupAI;
}; };
class CreatureGroupManager class CreatureGroupManager
{ {
public: public:
void UpdateCreatureGroup(uint32 group_id, Creature *member); void AddCreatureToGroup(uint32 group_id, Creature *creature);
void DestroyGroup(uint32 group_id, uint64 guid); void RemoveCreatureFromGroup(CreatureGroup *group, Creature *creature);
void LoadCreatureFormations(); void LoadCreatureFormations();
}; };
typedef std::multimap<uint32/*leaderDBGUID*/, CreatureGroup*> CreatureGroupHolderType;
typedef UNORDERED_MAP<uint32/*memberDBGUID*/, FormationInfo*> CreatureGroupInfoType;
extern CreatureGroupHolderType CreatureGroupHolder;
extern CreatureGroupInfoType CreatureGroupMap;
class CreatureGroup class CreatureGroup
{ {
UNORDERED_MAP<uint64, Creature*>CreatureGroupMembers; private:
Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D Creature *m_leader; //Important do not forget sometimes to work with pointers instead synonims :D:D
typedef std::map<Creature*, FormationInfo*> CreatureGroupMemberType;
CreatureGroupMemberType m_members;
public: uint32 m_groupID, mInstanceID;
CreatureGroup() : m_leader(NULL) {} bool m_Formed;
~CreatureGroup(){sLog.outDebug("Destroying group");}
void AddMember(Creature *); public:
void RemoveMember(uint64 guid); //Group cannot be created empty
void LeaderMovedInEvade(); explicit CreatureGroup(uint32 id, uint32 InstanceID) : m_groupID(id), m_leader(NULL), mInstanceID(InstanceID), m_Formed(false) {}
void MemberHasAttacked(Creature *); ~CreatureGroup(){sLog.outDebug("Destroying group");}
void SetMemberDestination(Creature *);
bool isEmpty() {return CreatureGroupMembers.empty();} Creature* getLeader() const { return m_leader; }
uint32 GetId() const { return m_groupID; }
uint32 getInstanceID() const { return mInstanceID; }
bool isEmpty() const { return m_members.empty(); }
bool isFormed() const { return m_Formed; }
void AddMember(Creature *member);
void RemoveMember(Creature *member);
void FormationReset(bool dismiss);
void LeaderMoveTo(float x, float y, float z);
void MemberAttackStart(Creature* member, Unit *target);
}; };
typedef UNORDERED_MAP<uint32, CreatureGroup*> CreatureGroupHolderType;
extern CreatureGroupHolderType CreatureGroupHolder;
extern UNORDERED_MAP<uint32, FormationMember*> CreatureGroupMap;
#define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance() #define formation_mgr Trinity::Singleton<CreatureGroupManager>::Instance()
#endif #endif
+2 -1
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@@ -69,7 +69,8 @@ HomeMovementGenerator<Creature>::Update(Creature &owner, const uint32& time_diff
// restore orientation of not moving creature at returning to home // restore orientation of not moving creature at returning to home
if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE) if(owner.GetDefaultMovementType()==IDLE_MOTION_TYPE)
{ {
owner.SetOrientation(ori); sLog.outDebug("Entering HomeMovement::GetDestination(z,y,z)");
owner.SetOrientation(ori);
WorldPacket packet; WorldPacket packet;
owner.BuildHeartBeatMsg(&packet); owner.BuildHeartBeatMsg(&packet);
owner.SendMessageToSet(&packet, false); owner.SendMessageToSet(&packet, false);
+2 -1
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@@ -47,7 +47,8 @@ class TRINITY_DLL_SPEC HomeMovementGenerator<Creature>
MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; } MovementGeneratorType GetMovementGeneratorType() { return HOME_MOTION_TYPE; }
bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; } bool GetDestination(float& x, float& y, float& z) const { i_destinationHolder.GetDestination(x,y,z); return true; }
private:
private:
void _setTargetLocation(Creature &); void _setTargetLocation(Creature &);
DestinationHolder< Traveller<Creature> > i_destinationHolder; DestinationHolder< Traveller<Creature> > i_destinationHolder;
+5 -5
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@@ -44,6 +44,7 @@
#include "GlobalEvents.h" #include "GlobalEvents.h"
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand #include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "CreatureGroups.h"
static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] = static uint32 ReputationRankStrIndex[MAX_REPUTATION_RANK] =
{ {
@@ -4569,9 +4570,9 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
} }
uint32 lowguid = pCreature->GetDBTableGUIDLow(); uint32 lowguid = pCreature->GetDBTableGUIDLow();
if(pCreature->GetFormationID()) if(pCreature->GetFormation())
{ {
PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormationID()); PSendSysMessage("Selected creature is already member of group %u", pCreature->GetFormation()->GetId());
return false; return false;
} }
@@ -4579,12 +4580,11 @@ bool ChatHandler::HandleNpcAddFormationCommand(const char* args)
return false; return false;
Player *chr = m_session->GetPlayer(); Player *chr = m_session->GetPlayer();
FormationMember *group_member; FormationInfo *group_member;
group_member = new FormationMember; group_member = new FormationInfo;
group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation(); group_member->follow_angle = pCreature->GetAngle(chr) - chr->GetOrientation();
group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2))); group_member->follow_dist = sqrtf(pow(chr->GetPositionX() - pCreature->GetPositionX(),int(2))+pow(chr->GetPositionY()-pCreature->GetPositionY(),int(2)));
group_member->memberGUID = lowguid;
group_member->leaderGUID = leaderGUID; group_member->leaderGUID = leaderGUID;
group_member->groupAI = 0; group_member->groupAI = 0;
+2 -2
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@@ -525,9 +525,9 @@ void MotionMaster::DelayedDelete(_Ty curr)
bool MotionMaster::GetDestination(float &x, float &y, float &z) bool MotionMaster::GetDestination(float &x, float &y, float &z)
{ {
if(empty()) if(empty())
return false; return false;
return top()->GetDestination(x,y,z); return top()->GetDestination(x,y,z);
} }
+1 -1
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@@ -76,7 +76,7 @@ class TRINITY_DLL_SPEC MotionMaster //: private std::stack<MovementGenerator *>
typedef std::vector<_Ty> ExpireList; typedef std::vector<_Ty> ExpireList;
int i_top; int i_top;
bool empty() const { return i_top < 0; } bool empty() const { return (i_top < 0); }
void pop() { Impl[i_top] = NULL; --i_top; } void pop() { Impl[i_top] = NULL; --i_top; }
void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; } void push(_Ty _Val) { ++i_top; Impl[i_top] = _Val; }
+7
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@@ -26,6 +26,7 @@
#include "DestinationHolderImp.h" #include "DestinationHolderImp.h"
#include "Map.h" #include "Map.h"
#include "Util.h" #include "Util.h"
#include "CreatureGroups.h"
#define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV" #define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV"
@@ -114,6 +115,12 @@ RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime())); i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE); creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
} }
//Call for creature group update
if(creature.GetFormation() && creature.GetFormation()->getLeader() == &creature)
{
creature.GetFormation()->LeaderMoveTo(nx, ny, nz);
}
} }
template<> template<>
-6
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@@ -24,7 +24,6 @@
#include "Creature.h" #include "Creature.h"
#include "Player.h" #include "Player.h"
#include <cassert> #include <cassert>
#include "CreatureGroups.h"
/** Traveller is a wrapper for units (creatures or players) that /** Traveller is a wrapper for units (creatures or players) that
* travel from point A to point B using the destination holder. * travel from point A to point B using the destination holder.
@@ -109,11 +108,6 @@ inline float Traveller<Creature>::GetMoveDestinationTo(float x, float y, float z
template<> template<>
inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t) inline void Traveller<Creature>::MoveTo(float x, float y, float z, uint32 t)
{ {
//Call for creature group update
if(i_traveller.IsFormationLeader() && !i_traveller.isInCombat() &&
CreatureGroupHolder.find(i_traveller.GetFormationID()) != CreatureGroupHolder.end())
CreatureGroupHolder[i_traveller.GetFormationID()]->LeaderMovedInEvade();
//i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0); //i_traveller.AI_SendMoveToPacket(x, y, z, t, i_traveller.GetUnitMovementFlags(), 0);
i_traveller.SendMonsterMove(x, y, z, t); i_traveller.SendMonsterMove(x, y, z, t);
} }
+7 -8
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@@ -9541,7 +9541,14 @@ void Unit::CombatStart(Unit* target)
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled) && !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->IsAIEnabled)
{
((Creature*)target)->AI()->AttackStart(this); ((Creature*)target)->AI()->AttackStart(this);
if(((Creature*)target)->GetFormation())
{
((Creature*)target)->GetFormation()->MemberAttackStart((Creature*)target, this);
sLog.outDebug("Unit::CombatStart() calls CreatureGroups::MemberHasAttacked(this);");
}
}
SetInCombatWith(target); SetInCombatWith(target);
target->SetInCombatWith(this); target->SetInCombatWith(this);
@@ -9558,14 +9565,6 @@ void Unit::CombatStart(Unit* target)
me->UpdatePvP(true); me->UpdatePvP(true);
me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); me->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT);
} }
//Call creature group update
if(GetTypeId()==TYPEID_UNIT && ((Creature*)this)->GetFormationID())
{
CreatureGroupHolderType::iterator itr = CreatureGroupHolder.find(((Creature*)this)->GetFormationID());
if(itr != CreatureGroupHolder.end())
itr->second->MemberHasAttacked(((Creature*)this));
}
} }
void Unit::SetInCombatState(bool PvP) void Unit::SetInCombatState(bool PvP)
+10 -1
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@@ -24,6 +24,7 @@
//Creature-specific headers //Creature-specific headers
#include "Creature.h" #include "Creature.h"
#include "CreatureAI.h" #include "CreatureAI.h"
#include "CreatureGroups.h"
//Player-specific //Player-specific
#include "Player.h" #include "Player.h"
@@ -52,7 +53,7 @@ void WaypointMovementGenerator<Creature>::MovementInform(Creature &unit)
template<> template<>
bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const bool WaypointMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
{ {
if(i_destinationHolder.HasArrived()) if(i_destinationHolder.HasArrived())
return false; return false;
i_destinationHolder.GetDestination(x, y, z); i_destinationHolder.GetDestination(x, y, z);
@@ -109,6 +110,10 @@ WaypointMovementGenerator<Creature>::Initialize(Creature &u)
InitTraveller(u, *node); InitTraveller(u, *node);
i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z); i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
//Call for creature group update
if(u.GetFormation() && u.GetFormation()->getLeader() == &u)
u.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
} }
else else
node = NULL; node = NULL;
@@ -180,6 +185,10 @@ WaypointMovementGenerator<Creature>::Update(Creature &unit, const uint32 &diff)
InitTraveller(unit, *node); InitTraveller(unit, *node);
i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z); i_destinationHolder.SetDestination(traveller, node->x, node->y, node->z);
i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime()); i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
//Call for creature group update
if(unit.GetFormation() && unit.GetFormation()->getLeader() == &unit)
unit.GetFormation()->LeaderMoveTo(node->x, node->y, node->z);
} }
else else
{ {