Core/Vehicles: - Prevent client ejecting passengers from non-ejectable seats.
- Chart some more VehicleSeatFlags and VehicleSeatFlagsB. Research by linencloth
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@@ -423,6 +423,17 @@ void Vehicle::RemovePassenger(Unit *unit)
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sScriptMgr->OnRemovePassenger(this, unit);
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}
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void Vehicle::EjectPassenger(Unit* passenger, Unit* controller)
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{
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SeatMap::const_iterator m_SeatsItr;
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for (m_SeatsItr = m_Seats.begin(); m_SeatsItr != m_Seats.end(); ++m_SeatsItr)
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if (m_SeatsItr->second.passenger == passenger)
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if (m_SeatsItr->second.seatInfo->IsEjectable())
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return passenger->ExitVehicle();
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else
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sLog->outError("Player %u attempted to eject unit GUID "UI64FMTD" from non-ejectable seat.", controller->GetGUIDLow(), passenger->GetGUID());
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}
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void Vehicle::RelocatePassengers(float x, float y, float z, float ang)
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{
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Map *map = me->GetMap();
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@@ -50,7 +50,7 @@ enum VehicleFlags
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enum VehicleSeatFlags
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{
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VEHICLE_SEAT_FLAG_HIDE_PASSENGER = 0x00000200, // Passenger is hidden
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VEHICLE_SEAT_FLAG_UNK11 = 0x00000400,
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VEHICLE_SEAT_FLAG_UNK11 = 0x00000400, // needed for CGCamera__SyncFreeLookFacing
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VEHICLE_SEAT_FLAG_CAN_CONTROL = 0x00000800, // Lua_UnitInVehicleControlSeat
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VEHICLE_SEAT_FLAG_CAN_ATTACK = 0x00004000, // Can attack, cast spells and use items from vehicle?
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VEHICLE_SEAT_FLAG_USABLE = 0x02000000, // Lua_CanExitVehicle
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@@ -61,9 +61,13 @@ enum VehicleSeatFlags
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enum VehicleSeatFlagsB
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{
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VEHICLE_SEAT_FLAG_B_NONE = 0x00000000,
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED = 0x00000002,
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED = 0x00000002,
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VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI = 0x00000008, // Lua_UnitTargetsVehicleInRaidUI
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VEHICLE_SEAT_FLAG_B_EJECTABLE = 0x00000020, // ejectable
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 = 0x00000040,
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VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 = 0x00000100,
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VEHICLE_SEAT_FLAG_B_CANSWITCH = 0x04000000, // can switch seats
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VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000, // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000
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};
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enum VehicleSpells
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@@ -119,7 +123,9 @@ class Vehicle
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bool HasEmptySeat(int8 seatId) const;
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Unit *GetPassenger(int8 seatId) const;
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int8 GetNextEmptySeat(int8 seatId, bool next, bool byAura = false) const;
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bool AddPassenger(Unit *passenger, int8 seatId = -1, bool byAura = false);
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void EjectPassenger(Unit* passenger, Unit* controller);
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void RemovePassenger(Unit *passenger);
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void RelocatePassengers(float x, float y, float z, float ang);
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void RemoveAllPassengers();
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