Fix usage of uninitialized waypoint array variables in ConfusedMovementGenerator<T>::Initialize and revert 9b1c565510+ad8ce5245e that covered up this problem without fixing it and introduced a faulty LOS calculation.

With thanks to Lynx3d and click, and Aokromes and ritchy for testing.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-06-19 17:26:12 +02:00
parent 706c0568a5
commit 8c8986b2bc
4 changed files with 17 additions and 31 deletions
@@ -109,7 +109,7 @@ namespace VMAP
ss2 >> map_num; ss2 >> map_num;
if (map_num >= 0) if (map_num >= 0)
{ {
std::cout << "ingoring Map " << map_num << " for VMaps\n"; sLog.outDebug("Ignoring Map %i for VMaps", map_num);
iIgnoreMapIds[map_num] = true; iIgnoreMapIds[map_num] = true;
// unload map in case it is loaded // unload map in case it is loaded
unloadMap(map_num); unloadMap(map_num);
@@ -299,11 +299,11 @@ namespace VMAP
WorldModel *worldmodel = new WorldModel(); WorldModel *worldmodel = new WorldModel();
if (!worldmodel->readFile(basepath + filename + ".vmo")) if (!worldmodel->readFile(basepath + filename + ".vmo"))
{ {
std::cout << "VMapManager2: could not load '" << basepath << filename << ".vmo'!\n"; sLog.outError("VMapManager2: could not load '%s%s.vmo'!", basepath, filename);
delete worldmodel; delete worldmodel;
return NULL; return NULL;
} }
std::cout << "VMapManager2: loading file '" << basepath << filename << "'.\n"; sLog.outDebug("VMapManager2: loading file '%s%s'.", basepath, filename);
model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first; model = iLoadedModelFiles.insert(std::pair<std::string, ManagedModel>(filename, ManagedModel())).first;
model->second.setModel(worldmodel); model->second.setModel(worldmodel);
} }
@@ -316,12 +316,12 @@ namespace VMAP
ModelFileMap::iterator model = iLoadedModelFiles.find(filename); ModelFileMap::iterator model = iLoadedModelFiles.find(filename);
if (model == iLoadedModelFiles.end()) if (model == iLoadedModelFiles.end())
{ {
std::cout << "VMapManager2: trying to unload non-loaded file '" << filename << "'!\n"; sLog.outError("VMapManager2: trying to unload non-loaded file '%s'!", filename);
return; return;
} }
if( model->second.decRefCount() == 0) if( model->second.decRefCount() == 0)
{ {
std::cout << "VMapManager2: unloading file '" << filename << "'.\n"; sLog.outDebug("VMapManager2: unloading file '%s'", filename);
delete model->second.getModel(); delete model->second.getModel();
iLoadedModelFiles.erase(model); iLoadedModelFiles.erase(model);
} }
+5 -18
View File
@@ -146,32 +146,19 @@ namespace VMAP
bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const bool StaticMapTree::isInLineOfSight(const Vector3& pos1, const Vector3& pos2) const
{ {
bool result = false; bool result = true;
float maxDist = (pos2 - pos1).magnitude(); float maxDist = (pos2 - pos1).magnitude();
// valid map coords should *never ever* produce float overflow, but this would produce NaNs too // valid map coords should *never ever* produce float overflow, but this would produce NaNs too
ASSERT(maxDist < std::numeric_limits<float>::max());
//ASSERT(maxDist < std::numeric_limits<float>::max());
// prevent NaN values which can cause BIH intersection to enter infinite loop // prevent NaN values which can cause BIH intersection to enter infinite loop
if (maxDist < 1e-10f) if (maxDist < 1e-10f)
return true; return true;
// direction with length of 1 // direction with length of 1
G3D::Plane checkPlane = G3D::Plane((pos2 - pos1)/maxDist,pos1, pos2);
G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist); G3D::Ray ray = G3D::Ray::fromOriginAndDirection(pos1, (pos2 - pos1)/maxDist);
float resultDist = getIntersectionTime(ray, maxDist, true);
Vector3 checkFinite = ray.intersection(checkPlane); if (resultDist < maxDist)
if (!checkFinite.isFinite())
{ {
ray = G3D::Ray::fromOriginAndDirection(pos1, -((pos2 - pos1)/maxDist)); result = false;
checkFinite = ray.intersection(checkPlane);
}
if (checkFinite.isFinite())
{
float resultDist = getIntersectionTime(ray, maxDist, true);
if (resultDist >= maxDist)
{
result = true;
}
} }
return result; return result;
} }
+1
View File
@@ -22,6 +22,7 @@
#include "Define.h" #include "Define.h"
#include "Dynamic/UnorderedMap.h" #include "Dynamic/UnorderedMap.h"
#include "BoundingIntervalHierarchy.h" #include "BoundingIntervalHierarchy.h"
#include "Log.h"
namespace VMAP namespace VMAP
{ {
@@ -51,15 +51,13 @@ ConfusedMovementGenerator<T>::Initialize(T &unit)
for (uint8 idx = 0; idx <= MAX_CONF_WAYPOINTS; ++idx) for (uint8 idx = 0; idx <= MAX_CONF_WAYPOINTS; ++idx)
{ {
const float wanderX = wander_distance*rand_norm() - wander_distance/2;
const float wanderY = wander_distance*rand_norm() - wander_distance/2;
i_waypoints[idx][0] = x + wanderX;
i_waypoints[idx][1] = y + wanderY;
const bool isInLoS = vMaps->isInLineOfSight(unit.GetMapId(), x, y, z + 2.0f, i_waypoints[idx][0], i_waypoints[idx][1], z + 2.0f); const bool isInLoS = vMaps->isInLineOfSight(unit.GetMapId(), x, y, z + 2.0f, i_waypoints[idx][0], i_waypoints[idx][1], z + 2.0f);
if (isInLoS) if (!isInLoS)
{
const float wanderX = wander_distance*rand_norm() - wander_distance/2;
const float wanderY = wander_distance*rand_norm() - wander_distance/2;
i_waypoints[idx][0] = x + wanderX;
i_waypoints[idx][1] = y + wanderY;
}
else
{ {
i_waypoints[idx][0] = x; i_waypoints[idx][0] = x;
i_waypoints[idx][1] = y; i_waypoints[idx][1] = y;