Core/Achievements: Force all calls to AchievementMgr be done through Player functions (Remove GetAchievementMgr)
Note: No real use in 3.3.5 but will be used in 4.3.4
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@@ -277,7 +277,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
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GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
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return;
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}
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else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
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@@ -347,7 +347,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
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SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, AUCTION_OK);
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
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GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
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return;
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}
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}
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@@ -438,7 +438,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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auction->bidder = player->GetGUIDLow();
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auction->bid = price;
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
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GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
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stmt->setUInt32(0, auction->bidder);
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@@ -461,7 +461,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket & recv_data)
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}
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auction->bidder = player->GetGUIDLow();
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auction->bid = auction->buyout;
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GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
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GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, auction->buyout);
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//- Mails must be under transaction control too to prevent data loss
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sAuctionMgr->SendAuctionSalePendingMail(auction, trans);
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