Implement effect for aura #243 (temporary faction change)

--HG--
branch : trunk
This commit is contained in:
thenecromancer
2010-01-13 10:45:34 +01:00
parent b98fc794e4
commit 8c5ece6420
4 changed files with 43 additions and 14 deletions
+1 -1
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@@ -287,7 +287,7 @@ enum AuraType
SPELL_AURA_MOD_EXPERTISE = 240,
SPELL_AURA_FORCE_MOVE_FORWARD = 241,
SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING = 242,
SPELL_AURA_243 = 243,
SPELL_AURA_MOD_FACTION = 243,
SPELL_AURA_COMPREHEND_LANGUAGE = 244,
SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL = 245,
SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK = 246,
+23 -1
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@@ -298,7 +298,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
&AuraEffect::HandleForceMoveForward, //241 SPELL_AURA_FORCE_MOVE_FORWARD Forces the player to move forward
&AuraEffect::HandleNULL, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING - 2 test spells: 44183 and 44182
&AuraEffect::HandleNULL, //243 faction reaction override spells
&AuraEffect::HandleAuraModFaction, //243 SPELL_AURA_MOD_FACTION
&AuraEffect::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
&AuraEffect::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
&AuraEffect::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura
@@ -5997,6 +5997,28 @@ void AuraEffect::HandleAuraEmpathy(AuraApplication const * aurApp, uint8 mode, b
target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
}
void AuraEffect::HandleAuraModFaction(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if(!(mode & AURA_EFFECT_HANDLE_REAL))
return;
Unit * target = aurApp->GetTarget();
if(apply)
{
target->setFaction(GetMiscValue());
if(target->GetTypeId()==TYPEID_PLAYER)
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
}
else
{
target->RestoreFaction();
if(target->GetTypeId()==TYPEID_PLAYER)
target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
}
}
void AuraEffect::HandleComprehendLanguage(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
+1
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@@ -255,6 +255,7 @@ class TRINITY_DLL_SPEC AuraEffect
void HandleBindSight(AuraApplication const * aurApp, uint8 mode, bool apply) const;
void HandleForceReaction(AuraApplication const * aurApp, uint8 mode, bool apply) const;
void HandleAuraEmpathy(AuraApplication const * aurApp, uint8 mode, bool apply) const;
void HandleAuraModFaction(AuraApplication const * aurApp, uint8 mode, bool apply) const;
void HandleComprehendLanguage(AuraApplication const * aurApp, uint8 mode, bool apply) const;
void HandleAuraConvertRune(AuraApplication const * aurApp, uint8 mode, bool apply) const;
void HandleAuraLinked(AuraApplication const * aurApp, uint8 mode, bool apply) const;
+18 -12
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@@ -8564,11 +8564,14 @@ bool Unit::IsHostileTo(Unit const* unit) const
//= PvP states
// Green/Blue (can't attack)
if(pTester->GetTeam()==pTarget->GetTeam())
return false;
if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
{
if(pTester->GetTeam()==pTarget->GetTeam())
return false;
// Red (can attack) if true, Blue/Yellow (can't attack) in another case
return pTester->IsPvP() && pTarget->IsPvP();
// Red (can attack) if true, Blue/Yellow (can't attack) in another case
return pTester->IsPvP() && pTarget->IsPvP();
}
}
// faction base cases
@@ -8581,7 +8584,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
return true;
// PvC forced reaction and reputation case
if(tester->GetTypeId() == TYPEID_PLAYER)
if(tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION))
{
// forced reaction
if(target_faction->faction)
@@ -8596,7 +8599,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
}
}
// CvP forced reaction and reputation case
else if(target->GetTypeId() == TYPEID_PLAYER)
else if(target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION))
{
// forced reaction
if(tester_faction->faction)
@@ -8676,11 +8679,14 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
//= PvP states
// Green/Blue (non-attackable)
if(pTester->GetTeam()==pTarget->GetTeam())
return true;
if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
{
if(pTester->GetTeam()==pTarget->GetTeam())
return true;
// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
return !pTarget->IsPvP();
// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
return !pTarget->IsPvP();
}
}
// faction base cases
@@ -8693,7 +8699,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return false;
// PvC forced reaction and reputation case
if (tester->GetTypeId() == TYPEID_PLAYER)
if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION))
{
// forced reaction
if (target_faction->faction)
@@ -8708,7 +8714,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
}
}
// CvP forced reaction and reputation case
else if (target->GetTypeId() == TYPEID_PLAYER)
else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION))
{
// forced reaction
if (tester_faction->faction)