Implement effect for aura #243 (temporary faction change)
--HG-- branch : trunk
This commit is contained in:
@@ -287,7 +287,7 @@ enum AuraType
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SPELL_AURA_MOD_EXPERTISE = 240,
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SPELL_AURA_FORCE_MOVE_FORWARD = 241,
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SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING = 242,
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SPELL_AURA_243 = 243,
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SPELL_AURA_MOD_FACTION = 243,
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SPELL_AURA_COMPREHEND_LANGUAGE = 244,
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SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL = 245,
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SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK = 246,
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@@ -298,7 +298,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
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&AuraEffect::HandleAuraModExpertise, //240 SPELL_AURA_MOD_EXPERTISE
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&AuraEffect::HandleForceMoveForward, //241 SPELL_AURA_FORCE_MOVE_FORWARD Forces the player to move forward
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&AuraEffect::HandleNULL, //242 SPELL_AURA_MOD_SPELL_DAMAGE_FROM_HEALING - 2 test spells: 44183 and 44182
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&AuraEffect::HandleNULL, //243 faction reaction override spells
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&AuraEffect::HandleAuraModFaction, //243 SPELL_AURA_MOD_FACTION
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&AuraEffect::HandleComprehendLanguage, //244 SPELL_AURA_COMPREHEND_LANGUAGE
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&AuraEffect::HandleNoImmediateEffect, //245 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL
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&AuraEffect::HandleNoImmediateEffect, //246 SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL_NOT_STACK implemented in Spell::EffectApplyAura
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@@ -5997,6 +5997,28 @@ void AuraEffect::HandleAuraEmpathy(AuraApplication const * aurApp, uint8 mode, b
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target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply);
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}
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void AuraEffect::HandleAuraModFaction(AuraApplication const * aurApp, uint8 mode, bool apply) const
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{
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if(!(mode & AURA_EFFECT_HANDLE_REAL))
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return;
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Unit * target = aurApp->GetTarget();
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if(apply)
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{
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target->setFaction(GetMiscValue());
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if(target->GetTypeId()==TYPEID_PLAYER)
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target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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}
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else
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{
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target->RestoreFaction();
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if(target->GetTypeId()==TYPEID_PLAYER)
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target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
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}
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}
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void AuraEffect::HandleComprehendLanguage(AuraApplication const * aurApp, uint8 mode, bool apply) const
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{
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if(!(mode & AURA_EFFECT_HANDLE_SEND_FOR_CLIENT_MASK))
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@@ -255,6 +255,7 @@ class TRINITY_DLL_SPEC AuraEffect
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void HandleBindSight(AuraApplication const * aurApp, uint8 mode, bool apply) const;
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void HandleForceReaction(AuraApplication const * aurApp, uint8 mode, bool apply) const;
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void HandleAuraEmpathy(AuraApplication const * aurApp, uint8 mode, bool apply) const;
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void HandleAuraModFaction(AuraApplication const * aurApp, uint8 mode, bool apply) const;
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void HandleComprehendLanguage(AuraApplication const * aurApp, uint8 mode, bool apply) const;
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void HandleAuraConvertRune(AuraApplication const * aurApp, uint8 mode, bool apply) const;
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void HandleAuraLinked(AuraApplication const * aurApp, uint8 mode, bool apply) const;
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+10
-4
@@ -8564,12 +8564,15 @@ bool Unit::IsHostileTo(Unit const* unit) const
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//= PvP states
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// Green/Blue (can't attack)
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if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
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{
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if(pTester->GetTeam()==pTarget->GetTeam())
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return false;
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// Red (can attack) if true, Blue/Yellow (can't attack) in another case
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return pTester->IsPvP() && pTarget->IsPvP();
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}
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}
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// faction base cases
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FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
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@@ -8581,7 +8584,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
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return true;
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// PvC forced reaction and reputation case
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if(tester->GetTypeId() == TYPEID_PLAYER)
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if(tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION))
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{
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// forced reaction
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if(target_faction->faction)
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@@ -8596,7 +8599,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
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}
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}
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// CvP forced reaction and reputation case
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else if(target->GetTypeId() == TYPEID_PLAYER)
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else if(target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION))
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{
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// forced reaction
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if(tester_faction->faction)
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@@ -8676,12 +8679,15 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
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//= PvP states
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// Green/Blue (non-attackable)
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if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
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{
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if(pTester->GetTeam()==pTarget->GetTeam())
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return true;
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// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
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return !pTarget->IsPvP();
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}
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}
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// faction base cases
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FactionTemplateEntry const *tester_faction = tester->getFactionTemplateEntry();
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@@ -8693,7 +8699,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
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return false;
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// PvC forced reaction and reputation case
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if (tester->GetTypeId() == TYPEID_PLAYER)
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if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION))
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{
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// forced reaction
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if (target_faction->faction)
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@@ -8708,7 +8714,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
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}
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}
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// CvP forced reaction and reputation case
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else if (target->GetTypeId() == TYPEID_PLAYER)
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else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION))
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{
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// forced reaction
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if (tester_faction->faction)
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