Core/Loot: Fixed looting of individual, owner only items (item loot/skinning)

Signed-off-by: Shauren <[email protected]>
This commit is contained in:
VladimirMangos
2011-01-14 21:24:11 +01:00
committed by Shauren
parent db72c4f561
commit 8c48704b23
3 changed files with 32 additions and 8 deletions
+7 -1
View File
@@ -8474,6 +8474,8 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
return; return;
} }
permission = OWNER_PERMISSION;
loot = &item->loot; loot = &item->loot;
if (!item->m_lootGenerated) if (!item->m_lootGenerated)
@@ -8526,6 +8528,8 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
if (bones->lootRecipient != this) if (bones->lootRecipient != this)
permission = NONE_PERMISSION; permission = NONE_PERMISSION;
else
permission = OWNER_PERMISSION;
} }
else else
{ {
@@ -8560,6 +8564,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
const uint32 a = urand(0, creature->getLevel()/2); const uint32 a = urand(0, creature->getLevel()/2);
const uint32 b = urand(0, getLevel()/2); const uint32 b = urand(0, getLevel()/2);
loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY)); loot->gold = uint32(10 * (a + b) * sWorld->getRate(RATE_DROP_MONEY));
permission = OWNER_PERMISSION;
} }
} }
else else
@@ -8600,6 +8605,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
{ {
loot->clear(); loot->clear();
loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, this, true); loot->FillLoot(creature->GetCreatureInfo()->SkinLootId, LootTemplates_Skinning, this, true);
permission = OWNER_PERMISSION;
} }
// set group rights only for loot_type != LOOT_SKINNING // set group rights only for loot_type != LOOT_SKINNING
else else
@@ -8628,7 +8634,7 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
permission = NONE_PERMISSION; permission = NONE_PERMISSION;
} }
else if (recipient == this) else if (recipient == this)
permission = ALL_PERMISSION; permission = OWNER_PERMISSION;
else else
permission = NONE_PERMISSION; permission = NONE_PERMISSION;
} }
+22 -6
View File
@@ -866,8 +866,21 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
} }
case ALL_PERMISSION: case ALL_PERMISSION:
case MASTER_PERMISSION: case MASTER_PERMISSION:
case OWNER_PERMISSION:
{ {
uint8 slot_type = (lv.permission == MASTER_PERMISSION) ? LOOT_SLOT_TYPE_MASTER : LOOT_SLOT_TYPE_ALLOW_LOOT; uint8 slot_type = LOOT_SLOT_TYPE_ALLOW_LOOT;
switch (lv.permission)
{
case MASTER_PERMISSION:
slot_type = LOOT_SLOT_TYPE_MASTER;
break;
case OWNER_PERMISSION:
slot_type = LOOT_SLOT_TYPE_OWNER;
break;
default:
break;
}
for (uint8 i = 0; i < l.items.size(); ++i) for (uint8 i = 0; i < l.items.size(); ++i)
{ {
if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer)) if (!l.items[i].is_looted && !l.items[i].freeforall && l.items[i].conditions.empty() && l.items[i].AllowedForPlayer(lv.viewer))
@@ -883,6 +896,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
return b; // nothing output more return b; // nothing output more
} }
LootSlotType slotType = lv.permission == OWNER_PERMISSION ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT;
QuestItemMap const& lootPlayerQuestItems = l.GetPlayerQuestItems(); QuestItemMap const& lootPlayerQuestItems = l.GetPlayerQuestItems();
QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUIDLow()); QuestItemMap::const_iterator q_itr = lootPlayerQuestItems.find(lv.viewer->GetGUIDLow());
if (q_itr != lootPlayerQuestItems.end()) if (q_itr != lootPlayerQuestItems.end())
@@ -895,7 +909,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{ {
b << uint8(l.items.size() + (qi - q_list->begin())); b << uint8(l.items.size() + (qi - q_list->begin()));
b << item; b << item;
b << uint8(LOOT_SLOT_TYPE_ALLOW_LOOT); b << uint8(slotType);
++itemsShown; ++itemsShown;
} }
} }
@@ -911,8 +925,9 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
LootItem &item = l.items[fi->index]; LootItem &item = l.items[fi->index];
if (!fi->is_looted && !item.is_looted) if (!fi->is_looted && !item.is_looted)
{ {
b << uint8(fi->index) << item; b << uint8(fi->index);
b << uint8(LOOT_SLOT_TYPE_ALLOW_LOOT); b << item;
b << uint8(slotType);
++itemsShown; ++itemsShown;
} }
} }
@@ -928,8 +943,9 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
LootItem &item = l.items[ci->index]; LootItem &item = l.items[ci->index];
if (!ci->is_looted && !item.is_looted) if (!ci->is_looted && !item.is_looted)
{ {
b << uint8(ci->index) << item; b << uint8(ci->index);
b << uint8(LOOT_SLOT_TYPE_ALLOW_LOOT); b << item;
b << uint8(slotType);
++itemsShown; ++itemsShown;
} }
} }
+3 -1
View File
@@ -68,7 +68,8 @@ enum PermissionTypes
GROUP_PERMISSION = 1, GROUP_PERMISSION = 1,
MASTER_PERMISSION = 2, MASTER_PERMISSION = 2,
ROUND_ROBIN_PERMISSION = 3, ROUND_ROBIN_PERMISSION = 3,
NONE_PERMISSION = 4, OWNER_PERMISSION = 4,
NONE_PERMISSION = 5,
}; };
enum LootType enum LootType
@@ -93,6 +94,7 @@ enum LootSlotType
LOOT_SLOT_TYPE_ROLL_ONGOING = 1, // roll is ongoing. player cannot loot. LOOT_SLOT_TYPE_ROLL_ONGOING = 1, // roll is ongoing. player cannot loot.
LOOT_SLOT_TYPE_MASTER = 2, // item can only be distributed by group loot master. LOOT_SLOT_TYPE_MASTER = 2, // item can only be distributed by group loot master.
LOOT_SLOT_TYPE_LOCKED = 3, // item is shown in red. player cannot loot. LOOT_SLOT_TYPE_LOCKED = 3, // item is shown in red. player cannot loot.
LOOT_SLOT_TYPE_OWNER = 4, // ignore binding confirmation and etc, for single player looting
}; };
class Player; class Player;