Core/LootMgr: Fix a little logging mistake on startup to prevent confusion.
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@@ -1599,9 +1599,9 @@ void LoadLootTemplates_Item()
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LootTemplates_Item.ReportUnusedIds(lootIdSet);
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LootTemplates_Item.ReportUnusedIds(lootIdSet);
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if (count)
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if (count)
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sLog->outString(">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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sLog->outString(">> Loaded %u item loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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else
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else
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sLog->outErrorDb(">> Loaded 0 prospecting loot templates. DB table `item_loot_template` is empty");
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sLog->outErrorDb(">> Loaded 0 item loot templates. DB table `item_loot_template` is empty");
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sLog->outString();
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sLog->outString();
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}
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}
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