Core/Entities: Allow 2 side parties to work.
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@@ -9239,6 +9239,7 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
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return entry;
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}
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// function based on function Unit::UnitReaction from 13850 client
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ReputationRank Unit::GetReactionTo(Unit const* target) const
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{
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// always friendly to self
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@@ -9268,7 +9269,9 @@ ReputationRank Unit::GetReactionTo(Unit const* target) const
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// same group - checks dependant only on our faction - skip FFA_PVP for example
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if (selfPlayerOwner->IsInRaidWith(targetPlayerOwner))
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return GetFactionReactionTo(getFactionTemplateEntry(), target);
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return REP_FRIENDLY; // return true to allow config option AllowTwoSide.Interaction.Group to work
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// however client seems to allow mixed group parties, because in 13850 client it works like:
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// return GetFactionReactionTo(getFactionTemplateEntry(), target);
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}
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// check FFA_PVP
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@@ -12368,6 +12371,7 @@ bool Unit::IsValidAttackTarget(Unit const* target) const
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return _IsValidAttackTarget(target, NULL);
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}
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// function based on function Unit::CanAttack from 13850 client
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bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) const
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{
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ASSERT(target);
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@@ -12435,6 +12439,7 @@ bool Unit::_IsValidAttackTarget(Unit const* target, SpellInfo const* bySpell) co
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return true;
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// PvP case - can't attack when attacker or target are in sanctuary
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// however, 13850 client doesn't allow to attack when one of the unit's has sanctuary flag and is pvp
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if (target->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE) && HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE)
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&& ((target->GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY) || (GetByteValue(UNIT_FIELD_BYTES_2, 1) & UNIT_BYTE2_FLAG_SANCTUARY)))
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return false;
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@@ -12460,6 +12465,7 @@ bool Unit::IsValidAssistTarget(Unit const* target) const
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return _IsValidAssistTarget(target, NULL);
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}
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// function based on function Unit::CanAssist from 13850 client
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bool Unit::_IsValidAssistTarget(Unit const* target, SpellInfo const* bySpell) const
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{
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ASSERT(target);
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