Core/Auras: fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE (by michalpolko)
--HG-- branch : trunk
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@@ -190,7 +190,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
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&AuraEffect::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
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&AuraEffect::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
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&AuraEffect::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
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&AuraEffect::HandleHaste, //138 SPELL_AURA_MOD_HASTE
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&AuraEffect::HandleModMeleeSpeedPct, //138 SPELL_AURA_MOD_MELEE_HASTE
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&AuraEffect::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
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&AuraEffect::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
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&AuraEffect::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
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@@ -244,7 +244,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
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&AuraEffect::HandleModRating, //189 SPELL_AURA_MOD_RATING
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&AuraEffect::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
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&AuraEffect::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
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&AuraEffect::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
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&AuraEffect::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_MOD_MELEE_RANGED_HASTE
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&AuraEffect::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
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&AuraEffect::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
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&AuraEffect::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
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@@ -5231,7 +5231,7 @@ void AuraEffect::HandleModAttackSpeed(AuraApplication const * aurApp, uint8 mode
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target->UpdateDamagePhysical(BASE_ATTACK);
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}
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void AuraEffect::HandleHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
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void AuraEffect::HandleModMeleeSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
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{
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if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
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return;
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@@ -5240,7 +5240,6 @@ void AuraEffect::HandleHaste(AuraApplication const * aurApp, uint8 mode, bool ap
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target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply);
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target->ApplyAttackTimePercentMod(OFF_ATTACK, (float)GetAmount(), apply);
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target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
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}
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void AuraEffect::HandleAuraModRangedHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
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