Core/Auras: fix AuraType 138 to not affect ranged haste, and rename to SPELL_AURA_MOD_MELEE_HASTE (by michalpolko)

--HG--
branch : trunk
This commit is contained in:
azazel
2010-12-09 14:40:59 +06:00
parent b434273ed8
commit 8c2ce7f86d
4 changed files with 10 additions and 11 deletions
@@ -190,7 +190,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleModHealingDone, //135 SPELL_AURA_MOD_HEALING_DONE
&AuraEffect::HandleNoImmediateEffect, //136 SPELL_AURA_MOD_HEALING_DONE_PERCENT implemented in Unit::SpellHealingBonus
&AuraEffect::HandleModTotalPercentStat, //137 SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE
&AuraEffect::HandleHaste, //138 SPELL_AURA_MOD_HASTE
&AuraEffect::HandleModMeleeSpeedPct, //138 SPELL_AURA_MOD_MELEE_HASTE
&AuraEffect::HandleForceReaction, //139 SPELL_AURA_FORCE_REACTION
&AuraEffect::HandleAuraModRangedHaste, //140 SPELL_AURA_MOD_RANGED_HASTE
&AuraEffect::HandleRangedAmmoHaste, //141 SPELL_AURA_MOD_RANGED_AMMO_HASTE
@@ -244,7 +244,7 @@ pAuraEffectHandler AuraEffectHandler[TOTAL_AURAS]=
&AuraEffect::HandleModRating, //189 SPELL_AURA_MOD_RATING
&AuraEffect::HandleNoImmediateEffect, //190 SPELL_AURA_MOD_FACTION_REPUTATION_GAIN implemented in Player::CalculateReputationGain
&AuraEffect::HandleAuraModUseNormalSpeed, //191 SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED
&AuraEffect::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_HASTE_MELEE
&AuraEffect::HandleModMeleeRangedSpeedPct, //192 SPELL_AURA_MOD_MELEE_RANGED_HASTE
&AuraEffect::HandleModCombatSpeedPct, //193 SPELL_AURA_MELEE_SLOW (in fact combat (any type attack) speed pct)
&AuraEffect::HandleNoImmediateEffect, //194 SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
&AuraEffect::HandleNoImmediateEffect, //195 SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL implemented in Unit::CalcAbsorbResist
@@ -5231,7 +5231,7 @@ void AuraEffect::HandleModAttackSpeed(AuraApplication const * aurApp, uint8 mode
target->UpdateDamagePhysical(BASE_ATTACK);
}
void AuraEffect::HandleHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const
void AuraEffect::HandleModMeleeSpeedPct(AuraApplication const * aurApp, uint8 mode, bool apply) const
{
if (!(mode & (AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK | AURA_EFFECT_HANDLE_STAT)))
return;
@@ -5240,7 +5240,6 @@ void AuraEffect::HandleHaste(AuraApplication const * aurApp, uint8 mode, bool ap
target->ApplyAttackTimePercentMod(BASE_ATTACK, (float)GetAmount(), apply);
target->ApplyAttackTimePercentMod(OFF_ATTACK, (float)GetAmount(), apply);
target->ApplyAttackTimePercentMod(RANGED_ATTACK, (float)GetAmount(), apply);
}
void AuraEffect::HandleAuraModRangedHaste(AuraApplication const * aurApp, uint8 mode, bool apply) const