*Fix the bug that hexlord causes crash.
--HG-- branch : trunk
This commit is contained in:
@@ -467,8 +467,8 @@ struct TRINITY_DLL_DECL boss_thurgAI : public boss_hexlord_addAI
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std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, SPELL_BLOODLUST);
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std::list<Creature*> templist = DoFindFriendlyMissingBuff(50, SPELL_BLOODLUST);
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if(!templist.empty())
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if(!templist.empty())
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{
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{
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Unit* target = *(templist.begin());
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if(Unit* target = *(templist.begin()))
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m_creature->CastSpell(target, SPELL_BLOODLUST, false);
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m_creature->CastSpell(target, SPELL_BLOODLUST, false);
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}
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}
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bloodlust_timer = 12000;
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bloodlust_timer = 12000;
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}else bloodlust_timer -= diff;
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}else bloodlust_timer -= diff;
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@@ -548,11 +548,11 @@ struct TRINITY_DLL_DECL boss_alyson_antilleAI : public boss_hexlord_addAI
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{
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{
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if(rand()%2)
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if(rand()%2)
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{
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{
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Unit* target = DoSelectLowestHpFriendly(50, 0);
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if(Unit* target = DoSelectLowestHpFriendly(50, 0))
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m_creature->CastSpell(target, SPELL_DISPEL_MAGIC, false);
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m_creature->CastSpell(target, SPELL_DISPEL_MAGIC, false);
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}
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}
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else
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else if(Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
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m_creature->CastSpell(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DISPEL_MAGIC, false);
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m_creature->CastSpell(target, SPELL_DISPEL_MAGIC, false);
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}
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}
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flashheal_timer = 2500;
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flashheal_timer = 2500;
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}else flashheal_timer -= diff;
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}else flashheal_timer -= diff;
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@@ -737,8 +737,8 @@ struct TRINITY_DLL_DECL boss_slitherAI : public boss_hexlord_addAI
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if (venomspit_timer < diff)
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if (venomspit_timer < diff)
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{
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{
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Unit* victim = SelectUnit(SELECT_TARGET_RANDOM, 0);
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if(Unit* victim = SelectUnit(SELECT_TARGET_RANDOM, 0))
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m_creature->CastSpell(victim,SPELL_VENOM_SPIT, false);
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m_creature->CastSpell(victim,SPELL_VENOM_SPIT, false);
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venomspit_timer = 2500;
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venomspit_timer = 2500;
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}else venomspit_timer -= diff;
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}else venomspit_timer -= diff;
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@@ -810,8 +810,8 @@ struct TRINITY_DLL_DECL boss_koraggAI : public boss_hexlord_addAI
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}
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}
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if (coldstare_timer < diff)
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if (coldstare_timer < diff)
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{
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{
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Unit* victim = SelectUnit(SELECT_TARGET_RANDOM, 0);
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if(Unit* victim = SelectUnit(SELECT_TARGET_RANDOM, 0))
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m_creature->CastSpell(victim,SPELL_COLD_STARE, false);
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m_creature->CastSpell(victim,SPELL_COLD_STARE, false);
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coldstare_timer = 12000;
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coldstare_timer = 12000;
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}
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}
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