*Wintergrasp: Tenacity applied when player resurrects. By Spp
*OutdoorPvP: Implementation of HandlePlayerResurrects. By Spp *Wintergrasp: Fix to honor rewards (DestroyedTower never applied). By Spp *Wintergrasp: Fix to Spirit Healers (werent visible during wartime). By Spp --HG-- branch : trunk
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@@ -251,6 +251,10 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
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sLog.outDebug("Player %s left an outdoorpvp zone", plr->GetName());
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}
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void OutdoorPvP::HandlePlayerResurrects(Player * plr, uint32 zone)
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{
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}
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bool OutdoorPvP::Update(uint32 diff)
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{
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bool objective_changed = false;
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@@ -235,6 +235,7 @@ protected:
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virtual void HandlePlayerEnterZone(Player * plr, uint32 zone);
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virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
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virtual void HandlePlayerResurrects(Player * plr, uint32 zone);
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void AddCapturePoint(OPvPCapturePoint* cp)
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{
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@@ -249,3 +249,13 @@ void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId)
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return;
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}
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}
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void OutdoorPvPMgr::HandlePlayerResurrects(Player *plr, uint32 zoneid)
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{
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OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
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if(itr == m_OutdoorPvPMap.end())
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return;
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if(itr->second->HasPlayer(plr))
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itr->second->HandlePlayerResurrects(plr, zoneid);
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}
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@@ -45,6 +45,8 @@ public:
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void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
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// called when player leaves an outdoor pvp area
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void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
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// called when player resurrects
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void HandlePlayerResurrects(Player * plr, uint32 areaflag);
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// return assigned outdoor pvp
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OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
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// handle custom (non-exist in dbc) spell if registered
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@@ -4411,6 +4411,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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uint32 newzone, newarea;
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GetZoneAndAreaId(newzone,newarea);
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UpdateZone(newzone,newarea);
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sOutdoorPvPMgr.HandlePlayerResurrects(this, newzone);
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// update visibility
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//ObjectAccessor::UpdateVisibilityForPlayer(this);
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@@ -33,14 +33,15 @@ enum WintergraspQuest
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NO_MERCY_MERCILESS_1 = 13179, //Alliance Quest
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A_VICTORY_IN_WG = 13181,
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H_VICTORY_IN_WG = 13183
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H_VICTORY_IN_WG = 13183,
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};
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enum CreatureEntry
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{
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CRE_ENG_A = 30499,
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CRE_ENG_H = 30400,
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CRE_PVP_KILL = 31086 //Quest Objective
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CRE_PVP_KILL = 31086, //Quest Objective
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SPIRIT_HEALER = 6491,
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};
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const TeamPair CreatureEntryPair[] =
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@@ -86,6 +87,11 @@ void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
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typedef std::list<const AreaPOIEntry *> AreaPOIList;
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OPvPWintergrasp::OPvPWintergrasp()
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{
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m_TypeId = OPVP_WINTERGRASP;
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}
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bool OPvPWintergrasp::SetupOutdoorPvP()
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{
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if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
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@@ -95,6 +101,8 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
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m_changeDefender = false;
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m_workshopCount[TEAM_ALLIANCE] = 0;
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m_workshopCount[TEAM_HORDE] = 0;
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m_tenacityStack = 0;
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m_gate = NULL;
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// Select POI
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AreaPOIList areaPOIs;
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@@ -433,6 +441,7 @@ WintergraspCreType OPvPWintergrasp::GetCreatureType(uint32 entry) const
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case 32296:case 32294: // Quartermaster
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case 30870:case 30869: // Flight Masters
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case 31841:case 31842: // Spirit Guides
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case SPIRIT_HEALER: // Spirit Healers
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return CREATURE_SPECIAL;
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default:
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return CREATURE_OTHER; // Revenants, Elementals, etc
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@@ -753,6 +762,19 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
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UpdateTenacityStack();
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}
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// Reapply Tenacity if needed
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void OPvPWintergrasp::HandlePlayerResurrects(Player * plr, uint32 zone)
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{
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if (isWarTime() && m_tenacityStack && !plr->HasAura(SPELL_TENACITY) && plr->getLevel() > 69)
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{
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int32 newStack = m_tenacityStack < 0 ? -m_tenacityStack : m_tenacityStack;
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if (newStack > 20)
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newStack = 20;
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CastTenacity(plr, newStack);
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}
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OutdoorPvP::HandlePlayerResurrects(plr, zone);
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}
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void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
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{
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if (!plr->GetSession()->PlayerLogout())
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@@ -852,10 +874,18 @@ void OPvPWintergrasp::UpdateTenacityStack()
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return;
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TeamId team = TEAM_NEUTRAL;
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uint32 allianceNum = m_players[TEAM_ALLIANCE].size();;
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uint32 hordeNum = m_players[TEAM_HORDE].size();;
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uint32 allianceNum = 0;
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uint32 hordeNum = 0;
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int32 newStack = 0;
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for (PlayerSet::iterator itr = m_players[TEAM_ALLIANCE].begin(); itr != m_players[TEAM_ALLIANCE].end(); ++itr)
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if ((*itr)->getLevel() > 69)
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++allianceNum;
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for (PlayerSet::iterator itr = m_players[TEAM_HORDE].begin(); itr != m_players[TEAM_HORDE].end(); ++itr)
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if ((*itr)->getLevel() > 69)
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++hordeNum;
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if (allianceNum && hordeNum)
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{
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if (allianceNum < hordeNum)
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@@ -1049,7 +1079,7 @@ void OPvPWintergrasp::EndBattle()
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baseHonor = m_customHonorReward[(team == getDefenderTeam()) ? WIN_BATTLE : LOSE_BATTLE];
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baseHonor += (m_customHonorReward[DAMAGED_TOWER] * m_towerCount[OTHER_TEAM(team)][DAMAGED_TOWER]);
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baseHonor += (m_customHonorReward[DESTROYED_TOWER] * m_towerCount[OTHER_TEAM(team)][DAMAGED_TOWER]);
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baseHonor += (m_customHonorReward[DESTROYED_TOWER] * m_towerCount[OTHER_TEAM(team)][DESTROYED_TOWER]);
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baseHonor += (m_customHonorReward[INTACT_BUILDING] * intactNum);
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baseHonor += (m_customHonorReward[DAMAGED_BUILDING] * damagedNum);
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}
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@@ -171,7 +171,7 @@ class OPvPWintergrasp : public OutdoorPvP
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typedef std::set<Creature*> CreatureSet;
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typedef std::set<GameObject*> GameObjectSet;
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public:
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explicit OPvPWintergrasp() : m_tenacityStack(0), m_gate(NULL) {}
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OPvPWintergrasp();
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bool SetupOutdoorPvP();
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uint32 GetCreatureEntry(uint32 guidlow, const CreatureData *data);
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@@ -184,6 +184,7 @@ class OPvPWintergrasp : public OutdoorPvP
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void HandlePlayerEnterZone(Player *plr, uint32 zone);
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void HandlePlayerLeaveZone(Player *plr, uint32 zone);
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void HandlePlayerResurrects(Player * plr, uint32 zone);
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void HandleKill(Player *killer, Unit *victim);
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bool Update(uint32 diff);
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