*Wintergrasp: Tenacity applied when player resurrects. By Spp

*OutdoorPvP: Implementation of HandlePlayerResurrects. By Spp
*Wintergrasp: Fix to honor rewards (DestroyedTower never applied). By Spp
*Wintergrasp: Fix to Spirit Healers (werent visible during wartime). By Spp

--HG--
branch : trunk
This commit is contained in:
Spp
2009-10-18 13:17:05 +02:00
parent 3245addf0e
commit 8bba043164
7 changed files with 55 additions and 6 deletions
+4
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@@ -251,6 +251,10 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player * plr, uint32 zone)
sLog.outDebug("Player %s left an outdoorpvp zone", plr->GetName());
}
void OutdoorPvP::HandlePlayerResurrects(Player * plr, uint32 zone)
{
}
bool OutdoorPvP::Update(uint32 diff)
{
bool objective_changed = false;
+1
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@@ -235,6 +235,7 @@ protected:
virtual void HandlePlayerEnterZone(Player * plr, uint32 zone);
virtual void HandlePlayerLeaveZone(Player * plr, uint32 zone);
virtual void HandlePlayerResurrects(Player * plr, uint32 zone);
void AddCapturePoint(OPvPCapturePoint* cp)
{
+10
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@@ -249,3 +249,13 @@ void OutdoorPvPMgr::HandleDropFlag(Player *plr, uint32 spellId)
return;
}
}
void OutdoorPvPMgr::HandlePlayerResurrects(Player *plr, uint32 zoneid)
{
OutdoorPvPMap::iterator itr = m_OutdoorPvPMap.find(zoneid);
if(itr == m_OutdoorPvPMap.end())
return;
if(itr->second->HasPlayer(plr))
itr->second->HandlePlayerResurrects(plr, zoneid);
}
+2
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@@ -45,6 +45,8 @@ public:
void HandlePlayerEnterZone(Player * plr, uint32 areaflag);
// called when player leaves an outdoor pvp area
void HandlePlayerLeaveZone(Player * plr, uint32 areaflag);
// called when player resurrects
void HandlePlayerResurrects(Player * plr, uint32 areaflag);
// return assigned outdoor pvp
OutdoorPvP * GetOutdoorPvPToZoneId(uint32 zoneid);
// handle custom (non-exist in dbc) spell if registered
+1
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@@ -4411,6 +4411,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
uint32 newzone, newarea;
GetZoneAndAreaId(newzone,newarea);
UpdateZone(newzone,newarea);
sOutdoorPvPMgr.HandlePlayerResurrects(this, newzone);
// update visibility
//ObjectAccessor::UpdateVisibilityForPlayer(this);
+35 -5
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@@ -33,14 +33,15 @@ enum WintergraspQuest
NO_MERCY_MERCILESS_1 = 13179, //Alliance Quest
A_VICTORY_IN_WG = 13181,
H_VICTORY_IN_WG = 13183
H_VICTORY_IN_WG = 13183,
};
enum CreatureEntry
{
CRE_ENG_A = 30499,
CRE_ENG_H = 30400,
CRE_PVP_KILL = 31086 //Quest Objective
CRE_PVP_KILL = 31086, //Quest Objective
SPIRIT_HEALER = 6491,
};
const TeamPair CreatureEntryPair[] =
@@ -86,6 +87,11 @@ void LoadTeamPair(TeamPairMap &pairMap, const TeamPair *pair)
typedef std::list<const AreaPOIEntry *> AreaPOIList;
OPvPWintergrasp::OPvPWintergrasp()
{
m_TypeId = OPVP_WINTERGRASP;
}
bool OPvPWintergrasp::SetupOutdoorPvP()
{
if(!sWorld.getConfig(CONFIG_OUTDOORPVP_WINTERGRASP_ENABLED))
@@ -95,6 +101,8 @@ bool OPvPWintergrasp::SetupOutdoorPvP()
m_changeDefender = false;
m_workshopCount[TEAM_ALLIANCE] = 0;
m_workshopCount[TEAM_HORDE] = 0;
m_tenacityStack = 0;
m_gate = NULL;
// Select POI
AreaPOIList areaPOIs;
@@ -433,6 +441,7 @@ WintergraspCreType OPvPWintergrasp::GetCreatureType(uint32 entry) const
case 32296:case 32294: // Quartermaster
case 30870:case 30869: // Flight Masters
case 31841:case 31842: // Spirit Guides
case SPIRIT_HEALER: // Spirit Healers
return CREATURE_SPECIAL;
default:
return CREATURE_OTHER; // Revenants, Elementals, etc
@@ -753,6 +762,19 @@ void OPvPWintergrasp::HandlePlayerEnterZone(Player * plr, uint32 zone)
UpdateTenacityStack();
}
// Reapply Tenacity if needed
void OPvPWintergrasp::HandlePlayerResurrects(Player * plr, uint32 zone)
{
if (isWarTime() && m_tenacityStack && !plr->HasAura(SPELL_TENACITY) && plr->getLevel() > 69)
{
int32 newStack = m_tenacityStack < 0 ? -m_tenacityStack : m_tenacityStack;
if (newStack > 20)
newStack = 20;
CastTenacity(plr, newStack);
}
OutdoorPvP::HandlePlayerResurrects(plr, zone);
}
void OPvPWintergrasp::HandlePlayerLeaveZone(Player * plr, uint32 zone)
{
if (!plr->GetSession()->PlayerLogout())
@@ -852,10 +874,18 @@ void OPvPWintergrasp::UpdateTenacityStack()
return;
TeamId team = TEAM_NEUTRAL;
uint32 allianceNum = m_players[TEAM_ALLIANCE].size();;
uint32 hordeNum = m_players[TEAM_HORDE].size();;
uint32 allianceNum = 0;
uint32 hordeNum = 0;
int32 newStack = 0;
for (PlayerSet::iterator itr = m_players[TEAM_ALLIANCE].begin(); itr != m_players[TEAM_ALLIANCE].end(); ++itr)
if ((*itr)->getLevel() > 69)
++allianceNum;
for (PlayerSet::iterator itr = m_players[TEAM_HORDE].begin(); itr != m_players[TEAM_HORDE].end(); ++itr)
if ((*itr)->getLevel() > 69)
++hordeNum;
if (allianceNum && hordeNum)
{
if (allianceNum < hordeNum)
@@ -1049,7 +1079,7 @@ void OPvPWintergrasp::EndBattle()
baseHonor = m_customHonorReward[(team == getDefenderTeam()) ? WIN_BATTLE : LOSE_BATTLE];
baseHonor += (m_customHonorReward[DAMAGED_TOWER] * m_towerCount[OTHER_TEAM(team)][DAMAGED_TOWER]);
baseHonor += (m_customHonorReward[DESTROYED_TOWER] * m_towerCount[OTHER_TEAM(team)][DAMAGED_TOWER]);
baseHonor += (m_customHonorReward[DESTROYED_TOWER] * m_towerCount[OTHER_TEAM(team)][DESTROYED_TOWER]);
baseHonor += (m_customHonorReward[INTACT_BUILDING] * intactNum);
baseHonor += (m_customHonorReward[DAMAGED_BUILDING] * damagedNum);
}
+2 -1
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@@ -171,7 +171,7 @@ class OPvPWintergrasp : public OutdoorPvP
typedef std::set<Creature*> CreatureSet;
typedef std::set<GameObject*> GameObjectSet;
public:
explicit OPvPWintergrasp() : m_tenacityStack(0), m_gate(NULL) {}
OPvPWintergrasp();
bool SetupOutdoorPvP();
uint32 GetCreatureEntry(uint32 guidlow, const CreatureData *data);
@@ -184,6 +184,7 @@ class OPvPWintergrasp : public OutdoorPvP
void HandlePlayerEnterZone(Player *plr, uint32 zone);
void HandlePlayerLeaveZone(Player *plr, uint32 zone);
void HandlePlayerResurrects(Player * plr, uint32 zone);
void HandleKill(Player *killer, Unit *victim);
bool Update(uint32 diff);