*Wintergrasp: Tenacity applied when player resurrects. By Spp
*OutdoorPvP: Implementation of HandlePlayerResurrects. By Spp *Wintergrasp: Fix to honor rewards (DestroyedTower never applied). By Spp *Wintergrasp: Fix to Spirit Healers (werent visible during wartime). By Spp --HG-- branch : trunk
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@@ -4411,6 +4411,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
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uint32 newzone, newarea;
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GetZoneAndAreaId(newzone,newarea);
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UpdateZone(newzone,newarea);
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sOutdoorPvPMgr.HandlePlayerResurrects(this, newzone);
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// update visibility
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//ObjectAccessor::UpdateVisibilityForPlayer(this);
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