Core/Units: Remove hack that caused units with UNIT_STAT_ON_VEHICLE to absorb any incoming damage.

This commit is contained in:
Machiavelli
2011-02-22 01:04:56 +01:00
parent 8b37ac4688
commit 8b738d537c
+1 -1
View File
@@ -515,7 +515,7 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint
void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
{ {
if (!pVictim->isAlive() || pVictim->HasUnitState(UNIT_STAT_IN_FLIGHT) || (pVictim->HasUnitState(UNIT_STAT_ONVEHICLE) && pVictim->GetVehicleBase() != this) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode())) if (!pVictim->isAlive() || pVictim->HasUnitState(UNIT_STAT_IN_FLIGHT) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
{ {
if (absorb) if (absorb)
*absorb += damage; *absorb += damage;