Core/Units: Remove hack that caused units with UNIT_STAT_ON_VEHICLE to absorb any incoming damage.
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@@ -515,7 +515,7 @@ bool Unit::HasAuraTypeWithFamilyFlags(AuraType auraType, uint32 familyName, uint
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void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
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void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
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{
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{
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if (!pVictim->isAlive() || pVictim->HasUnitState(UNIT_STAT_IN_FLIGHT) || (pVictim->HasUnitState(UNIT_STAT_ONVEHICLE) && pVictim->GetVehicleBase() != this) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
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if (!pVictim->isAlive() || pVictim->HasUnitState(UNIT_STAT_IN_FLIGHT) || (pVictim->GetTypeId() == TYPEID_UNIT && pVictim->ToCreature()->IsInEvadeMode()))
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{
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{
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if (absorb)
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if (absorb)
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*absorb += damage;
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*absorb += damage;
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