*Fix build.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-07-01 17:47:31 -05:00
parent bea88590c7
commit 8b0e141226
+18 -27
View File
@@ -6130,51 +6130,42 @@ void Spell::EffectSkinning(uint32 /*i*/)
void Spell::EffectCharge(uint32 /*i*/)
{
if (!unitTarget)
if(!m_caster)
return;
Unit *target = m_targets.getUnitTarget();
if(!target)
return;
float x, y, z;
unitTarget->GetContactPoint(m_caster, x, y, z);
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
((Creature *)unitTarget)->StopMoving();
// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
m_caster->SendMonsterMove(x, y, z, 0, m_caster->GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : ((Creature*)m_caster)->GetMonsterMoveFlags(), 1);
if (m_caster->GetTypeId() != TYPEID_PLAYER)
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
target->GetContactPoint(m_caster, x, y, z);
m_caster->GetMotionMaster()->MoveCharge(x, y, z);
// not all charge effects used in negative spells
if (unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
m_caster->Attack(unitTarget,true);
if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->Attack(target, true);
}
void Spell::EffectCharge2(uint32 /*i*/)
{
float x, y, z;
if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
if(m_targets.HasDst())
{
x = m_targets.m_destX;
y = m_targets.m_destY;
z = m_targets.m_destZ;
if (unitTarget->GetTypeId() != TYPEID_PLAYER)
((Creature *)unitTarget)->StopMoving();
}
else if (unitTarget && unitTarget != m_caster)
unitTarget->GetContactPoint(m_caster, x, y, z);
else if(Unit *target = m_targets.getUnitTarget())
{
target->GetContactPoint(m_caster, x, y, z);
// not all charge effects used in negative spells
if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
m_caster->Attack(target, true);
}
else
return;
// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
m_caster->SendMonsterMove(x, y, z, 0, m_caster->GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : ((Creature*)m_caster)->GetMonsterMoveFlags(), 1);
if (m_caster->GetTypeId() != TYPEID_PLAYER)
m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
// not all charge effects used in negative spells
if (unitTarget && unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
m_caster->Attack(unitTarget,true);
m_caster->GetMotionMaster()->MoveCharge(x, y, z);
}
void Spell::EffectKnockBack(uint32 i)