*Fix build.
--HG-- branch : trunk
This commit is contained in:
+18
-27
@@ -6130,51 +6130,42 @@ void Spell::EffectSkinning(uint32 /*i*/)
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void Spell::EffectCharge(uint32 /*i*/)
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{
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if (!unitTarget)
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if(!m_caster)
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return;
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Unit *target = m_targets.getUnitTarget();
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if(!target)
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return;
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float x, y, z;
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unitTarget->GetContactPoint(m_caster, x, y, z);
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if (unitTarget->GetTypeId() != TYPEID_PLAYER)
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((Creature *)unitTarget)->StopMoving();
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// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
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m_caster->SendMonsterMove(x, y, z, 0, m_caster->GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : ((Creature*)m_caster)->GetMonsterMoveFlags(), 1);
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
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target->GetContactPoint(m_caster, x, y, z);
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m_caster->GetMotionMaster()->MoveCharge(x, y, z);
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// not all charge effects used in negative spells
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if (unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
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m_caster->Attack(unitTarget,true);
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if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
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m_caster->Attack(target, true);
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}
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void Spell::EffectCharge2(uint32 /*i*/)
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{
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float x, y, z;
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if (m_targets.m_targetMask & TARGET_FLAG_DEST_LOCATION)
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if(m_targets.HasDst())
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{
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x = m_targets.m_destX;
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y = m_targets.m_destY;
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z = m_targets.m_destZ;
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if (unitTarget->GetTypeId() != TYPEID_PLAYER)
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((Creature *)unitTarget)->StopMoving();
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}
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else if (unitTarget && unitTarget != m_caster)
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unitTarget->GetContactPoint(m_caster, x, y, z);
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else if(Unit *target = m_targets.getUnitTarget())
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{
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target->GetContactPoint(m_caster, x, y, z);
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// not all charge effects used in negative spells
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if ( !IsPositiveSpell(m_spellInfo->Id) && m_caster->GetTypeId() == TYPEID_PLAYER)
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m_caster->Attack(target, true);
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}
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else
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return;
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// Only send MOVEMENTFLAG_WALK_MODE, client has strange issues with other move flags
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m_caster->SendMonsterMove(x, y, z, 0, m_caster->GetTypeId()==TYPEID_PLAYER ? MONSTER_MOVE_WALK : ((Creature*)m_caster)->GetMonsterMoveFlags(), 1);
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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m_caster->GetMap()->CreatureRelocation((Creature*)m_caster,x,y,z,m_caster->GetOrientation());
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// not all charge effects used in negative spells
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if (unitTarget && unitTarget != m_caster && !IsPositiveSpell(m_spellInfo->Id))
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m_caster->Attack(unitTarget,true);
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m_caster->GetMotionMaster()->MoveCharge(x, y, z);
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}
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void Spell::EffectKnockBack(uint32 i)
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