diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 5d88d93800..cbf6b583d2 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22840,7 +22840,7 @@ void Player::HandleFall(MovementInfo const& movementInfo) { uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld.getRate(RATE_DAMAGE_FALL)); - float height = movementInfo.t_pos.m_positionZ; + float height = movementInfo.pos.m_positionZ; UpdateGroundPositionZ(movementInfo.pos.m_positionX,movementInfo.pos.m_positionY,height); if (damage > 0)