Core/DBLayer: Convert PExecute() queries to prepared statements No. 3
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@@ -710,8 +710,8 @@ class ObjectMgr
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WorldSafeLocsEntry const* GetDefaultGraveYard(uint32 team);
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WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
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bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
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void RemoveGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = false);
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bool AddGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist = true);
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void RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool persist = false);
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void LoadGraveyardZones();
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GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);
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@@ -1138,8 +1138,8 @@ class ObjectMgr
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return &iter->second;
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}
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void AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 ExtendedCost, bool savetodb = true); // for event
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bool RemoveVendorItem(uint32 entry, uint32 item, bool savetodb = true); // for event
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void AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist = true); // for event
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bool RemoveVendorItem(uint32 entry, uint32 item, bool persist = true); // for event
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bool IsVendorItemValid(uint32 vendor_entry, uint32 item, int32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* player = NULL, std::set<uint32>* skip_vendors = NULL, uint32 ORnpcflag = 0) const;
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void LoadScriptNames();
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