Core/DBLayer: Convert PExecute() queries to prepared statements No. 3
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@@ -479,7 +479,7 @@ bool ChatHandler::HandleCharacterRenameCommand(const char* args)
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PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid));
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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@@ -499,7 +499,7 @@ bool ChatHandler::HandleCharacterCustomizeCommand(const char* args)
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if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
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@@ -533,7 +533,7 @@ bool ChatHandler::HandleCharacterChangeFactionCommand(const char* args)
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if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
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@@ -566,7 +566,7 @@ bool ChatHandler::HandleCharacterChangeRaceCommand(const char * args)
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if (!extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
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@@ -2585,7 +2585,7 @@ bool ChatHandler::HandleResetSpellsCommand(const char* args)
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}
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else
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_RESET_SPELLS));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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@@ -2643,7 +2643,7 @@ bool ChatHandler::HandleResetTalentsCommand(const char* args)
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}
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else if (targetGuid)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPDATE_AT_LOGIN_FLAG);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_NONE | AT_LOGIN_RESET_PET_TALENTS));
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stmt->setUInt32(1, GUID_LOPART(targetGuid));
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