[7267] Drop auctionhouse.location. Author: VladimirMangos
Add a missing file. --HG-- branch : trunk
This commit is contained in:
@@ -0,0 +1,692 @@
|
||||
/*
|
||||
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software
|
||||
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*/
|
||||
|
||||
#include "Common.h"
|
||||
#include "Database/DatabaseEnv.h"
|
||||
#include "Database/DBCStores.h"
|
||||
#include "Database/SQLStorage.h"
|
||||
#include "ProgressBar.h"
|
||||
|
||||
#include "AccountMgr.h"
|
||||
#include "AuctionHouseMgr.h"
|
||||
#include "Item.h"
|
||||
#include "Language.h"
|
||||
#include "Log.h"
|
||||
#include "ObjectMgr.h"
|
||||
#include "Player.h"
|
||||
#include "World.h"
|
||||
#include "WorldPacket.h"
|
||||
#include "WorldSession.h"
|
||||
|
||||
#include "Policies/SingletonImp.h"
|
||||
|
||||
INSTANTIATE_SINGLETON_1( AuctionHouseMgr );
|
||||
|
||||
AuctionHouseMgr::AuctionHouseMgr()
|
||||
{
|
||||
}
|
||||
|
||||
AuctionHouseMgr::~AuctionHouseMgr()
|
||||
{
|
||||
for(ItemMap::iterator itr = mAitems.begin(); itr != mAitems.end(); ++itr)
|
||||
delete itr->second;
|
||||
}
|
||||
|
||||
AuctionHouseObject * AuctionHouseMgr::GetAuctionsMapByLocation( AuctionLocation location )
|
||||
{
|
||||
switch(location)
|
||||
{
|
||||
case AUCTION_ALLIANCE: return &mAllianceAuctions;
|
||||
case AUCTION_HORDE: return &mHordeAuctions;
|
||||
default: return &mNeutralAuctions;
|
||||
}
|
||||
}
|
||||
|
||||
AuctionHouseObject * AuctionHouseMgr::GetAuctionsMap( uint32 factionTemplateId )
|
||||
{
|
||||
// team have linked auction houses
|
||||
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
|
||||
if(!u_entry)
|
||||
return &mNeutralAuctions;
|
||||
else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
return &mAllianceAuctions;
|
||||
else if(u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
return &mHordeAuctions;
|
||||
else
|
||||
return &mNeutralAuctions;
|
||||
}
|
||||
|
||||
uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item *pItem)
|
||||
{
|
||||
uint32 deposit = pItem->GetProto()->SellPrice * pItem->GetCount() * (time / MIN_AUCTION_TIME );
|
||||
|
||||
return uint32(deposit * entry->depositPercent * 3 * sWorld.getRate(RATE_AUCTION_DEPOSIT) / 100.0f );
|
||||
}
|
||||
|
||||
//does not clear ram
|
||||
void AuctionHouseMgr::SendAuctionWonMail( AuctionEntry *auction )
|
||||
{
|
||||
Item *pItem = GetAItem(auction->item_guidlow);
|
||||
if(!pItem)
|
||||
return;
|
||||
|
||||
uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
|
||||
Player *bidder = objmgr.GetPlayer(bidder_guid);
|
||||
|
||||
uint32 bidder_accId = 0;
|
||||
|
||||
// data for gm.log
|
||||
if( sWorld.getConfig(CONFIG_GM_LOG_TRADE) )
|
||||
{
|
||||
uint32 bidder_security = 0;
|
||||
std::string bidder_name;
|
||||
if (bidder)
|
||||
{
|
||||
bidder_accId = bidder->GetSession()->GetAccountId();
|
||||
bidder_security = bidder->GetSession()->GetSecurity();
|
||||
bidder_name = bidder->GetName();
|
||||
}
|
||||
else
|
||||
{
|
||||
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
|
||||
bidder_security = accmgr.GetSecurity(bidder_accId);
|
||||
|
||||
if(bidder_security > SEC_PLAYER ) // not do redundant DB requests
|
||||
{
|
||||
if(!objmgr.GetPlayerNameByGUID(bidder_guid,bidder_name))
|
||||
bidder_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
|
||||
}
|
||||
}
|
||||
|
||||
if( bidder_security > SEC_PLAYER )
|
||||
{
|
||||
std::string owner_name;
|
||||
if(!objmgr.GetPlayerNameByGUID(auction->owner,owner_name))
|
||||
owner_name = objmgr.GetTrinityStringForDBCLocale(LANG_UNKNOWN);
|
||||
|
||||
uint32 owner_accid = objmgr.GetPlayerAccountIdByGUID(auction->owner);
|
||||
|
||||
sLog.outCommand(bidder_accId,"GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
|
||||
bidder_name.c_str(),bidder_accId,pItem->GetProto()->Name1,pItem->GetEntry(),pItem->GetCount(),auction->bid,owner_name.c_str(),owner_accid);
|
||||
}
|
||||
}
|
||||
else if(!bidder)
|
||||
bidder_accId = objmgr.GetPlayerAccountIdByGUID(bidder_guid);
|
||||
|
||||
// receiver exist
|
||||
if(bidder || bidder_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionWonSubject;
|
||||
msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;
|
||||
|
||||
std::ostringstream msgAuctionWonBody;
|
||||
msgAuctionWonBody.width(16);
|
||||
msgAuctionWonBody << std::right << std::hex << auction->owner;
|
||||
msgAuctionWonBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
|
||||
sLog.outDebug( "AuctionWon body string : %s", msgAuctionWonBody.str().c_str() );
|
||||
|
||||
//prepare mail data... :
|
||||
uint32 itemTextId = objmgr.CreateItemText( msgAuctionWonBody.str() );
|
||||
|
||||
// set owner to bidder (to prevent delete item with sender char deleting)
|
||||
// owner in `data` will set at mail receive and item extracting
|
||||
CharacterDatabase.PExecute("UPDATE item_instance SET owner_guid = '%u' WHERE guid='%u'",auction->bidder,pItem->GetGUIDLow());
|
||||
CharacterDatabase.CommitTransaction();
|
||||
|
||||
MailItemsInfo mi;
|
||||
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
|
||||
|
||||
if (bidder)
|
||||
bidder->GetSession()->SendAuctionBidderNotification( auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
|
||||
else
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
|
||||
// will delete item or place to receiver mail list
|
||||
WorldSession::SendMailTo(bidder, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->bidder, msgAuctionWonSubject.str(), itemTextId, &mi, 0, 0, MAIL_CHECK_MASK_AUCTION);
|
||||
}
|
||||
// receiver not exist
|
||||
else
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'", pItem->GetGUIDLow());
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
delete pItem;
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::SendAuctionSalePendingMail( AuctionEntry * auction )
|
||||
{
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = objmgr.GetPlayer(owner_guid);
|
||||
|
||||
// owner exist (online or offline)
|
||||
if(owner || objmgr.GetPlayerAccountIdByGUID(owner_guid))
|
||||
{
|
||||
std::ostringstream msgAuctionSalePendingSubject;
|
||||
msgAuctionSalePendingSubject << auction->item_template << ":0:" << AUCTION_SALE_PENDING;
|
||||
|
||||
std::ostringstream msgAuctionSalePendingBody;
|
||||
uint32 auctionCut = auction->GetAuctionCut();
|
||||
|
||||
time_t distrTime = time(NULL) + HOUR;
|
||||
|
||||
msgAuctionSalePendingBody.width(16);
|
||||
msgAuctionSalePendingBody << std::right << std::hex << auction->bidder;
|
||||
msgAuctionSalePendingBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
|
||||
msgAuctionSalePendingBody << ":" << auction->deposit << ":" << auctionCut << ":0:";
|
||||
msgAuctionSalePendingBody << secsToTimeBitFields(distrTime);
|
||||
|
||||
sLog.outDebug("AuctionSalePending body string : %s", msgAuctionSalePendingBody.str().c_str());
|
||||
|
||||
uint32 itemTextId = objmgr.CreateItemText( msgAuctionSalePendingBody.str() );
|
||||
|
||||
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSalePendingSubject.str(), itemTextId, NULL, 0, 0, MAIL_CHECK_MASK_AUCTION);
|
||||
}
|
||||
}
|
||||
|
||||
//call this method to send mail to auction owner, when auction is successful, it does not clear ram
|
||||
void AuctionHouseMgr::SendAuctionSuccessfulMail( AuctionEntry * auction )
|
||||
{
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = objmgr.GetPlayer(owner_guid);
|
||||
|
||||
uint32 owner_accId = 0;
|
||||
if(!owner)
|
||||
owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
|
||||
// owner exist
|
||||
if(owner || owner_accId)
|
||||
{
|
||||
std::ostringstream msgAuctionSuccessfulSubject;
|
||||
msgAuctionSuccessfulSubject << auction->item_template << ":0:" << AUCTION_SUCCESSFUL;
|
||||
|
||||
std::ostringstream auctionSuccessfulBody;
|
||||
uint32 auctionCut = auction->GetAuctionCut();
|
||||
|
||||
auctionSuccessfulBody.width(16);
|
||||
auctionSuccessfulBody << std::right << std::hex << auction->bidder;
|
||||
auctionSuccessfulBody << std::dec << ":" << auction->bid << ":" << auction->buyout;
|
||||
auctionSuccessfulBody << ":" << auction->deposit << ":" << auctionCut;
|
||||
|
||||
sLog.outDebug("AuctionSuccessful body string : %s", auctionSuccessfulBody.str().c_str());
|
||||
|
||||
uint32 itemTextId = objmgr.CreateItemText( auctionSuccessfulBody.str() );
|
||||
|
||||
uint32 profit = auction->bid + auction->deposit - auctionCut;
|
||||
|
||||
if (owner)
|
||||
{
|
||||
//send auction owner notification, bidder must be current!
|
||||
owner->GetSession()->SendAuctionOwnerNotification( auction );
|
||||
}
|
||||
|
||||
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), auction->owner, msgAuctionSuccessfulSubject.str(), itemTextId, NULL, profit, 0, MAIL_CHECK_MASK_AUCTION, HOUR);
|
||||
}
|
||||
}
|
||||
|
||||
//does not clear ram
|
||||
void AuctionHouseMgr::SendAuctionExpiredMail( AuctionEntry * auction )
|
||||
{ //return an item in auction to its owner by mail
|
||||
Item *pItem = GetAItem(auction->item_guidlow);
|
||||
if(!pItem)
|
||||
{
|
||||
sLog.outError("Auction item (GUID: %u) not found, and lost.",auction->item_guidlow);
|
||||
return;
|
||||
}
|
||||
|
||||
uint64 owner_guid = MAKE_NEW_GUID(auction->owner, 0, HIGHGUID_PLAYER);
|
||||
Player *owner = objmgr.GetPlayer(owner_guid);
|
||||
|
||||
uint32 owner_accId = 0;
|
||||
if(!owner)
|
||||
owner_accId = objmgr.GetPlayerAccountIdByGUID(owner_guid);
|
||||
|
||||
// owner exist
|
||||
if(owner || owner_accId)
|
||||
{
|
||||
std::ostringstream subject;
|
||||
subject << auction->item_template << ":0:" << AUCTION_EXPIRED;
|
||||
|
||||
if ( owner )
|
||||
owner->GetSession()->SendAuctionOwnerNotification( auction );
|
||||
else
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
|
||||
MailItemsInfo mi;
|
||||
mi.AddItem(auction->item_guidlow, auction->item_template, pItem);
|
||||
|
||||
// will delete item or place to receiver mail list
|
||||
WorldSession::SendMailTo(owner, MAIL_AUCTION, MAIL_STATIONERY_AUCTION, auction->GetHouseId(), GUID_LOPART(owner_guid), subject.str(), 0, &mi, 0, 0, MAIL_CHECK_MASK_NONE);
|
||||
}
|
||||
// owner not found
|
||||
else
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid='%u'",pItem->GetGUIDLow());
|
||||
RemoveAItem(pItem->GetGUIDLow()); // we have to remove the item, before we delete it !!
|
||||
delete pItem;
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::LoadAuctionItems()
|
||||
{
|
||||
// data needs to be at first place for Item::LoadFromDB
|
||||
QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );
|
||||
|
||||
if( !result )
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString(">> Loaded 0 auction items");
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar( result->GetRowCount() );
|
||||
|
||||
uint32 count = 0;
|
||||
|
||||
Field *fields;
|
||||
do
|
||||
{
|
||||
bar.step();
|
||||
|
||||
fields = result->Fetch();
|
||||
uint32 item_guid = fields[1].GetUInt32();
|
||||
uint32 item_template = fields[2].GetUInt32();
|
||||
|
||||
ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);
|
||||
|
||||
if(!proto)
|
||||
{
|
||||
sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
|
||||
continue;
|
||||
}
|
||||
|
||||
Item *item = NewItemOrBag(proto);
|
||||
|
||||
if(!item->LoadFromDB(item_guid,0, result))
|
||||
{
|
||||
delete item;
|
||||
continue;
|
||||
}
|
||||
AddAItem(item);
|
||||
|
||||
++count;
|
||||
}
|
||||
while( result->NextRow() );
|
||||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u auction items", count );
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::LoadAuctions()
|
||||
{
|
||||
QueryResult *result = CharacterDatabase.Query("SELECT COUNT(*) FROM auctionhouse");
|
||||
if( !result )
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
Field *fields = result->Fetch();
|
||||
uint32 AuctionCount=fields[0].GetUInt32();
|
||||
delete result;
|
||||
|
||||
if(!AuctionCount)
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
result = CharacterDatabase.Query( "SELECT id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit FROM auctionhouse" );
|
||||
if( !result )
|
||||
{
|
||||
barGoLink bar(1);
|
||||
bar.step();
|
||||
sLog.outString("");
|
||||
sLog.outString(">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
|
||||
return;
|
||||
}
|
||||
|
||||
barGoLink bar( AuctionCount );
|
||||
|
||||
AuctionEntry *aItem;
|
||||
|
||||
do
|
||||
{
|
||||
fields = result->Fetch();
|
||||
|
||||
bar.step();
|
||||
|
||||
aItem = new AuctionEntry;
|
||||
aItem->Id = fields[0].GetUInt32();
|
||||
aItem->auctioneer = fields[1].GetUInt32();
|
||||
aItem->item_guidlow = fields[2].GetUInt32();
|
||||
aItem->item_template = fields[3].GetUInt32();
|
||||
aItem->owner = fields[4].GetUInt32();
|
||||
aItem->buyout = fields[5].GetUInt32();
|
||||
aItem->expire_time = fields[6].GetUInt32();
|
||||
aItem->bidder = fields[7].GetUInt32();
|
||||
aItem->bid = fields[8].GetUInt32();
|
||||
aItem->startbid = fields[9].GetUInt32();
|
||||
aItem->deposit = fields[10].GetUInt32();
|
||||
|
||||
CreatureData const* auctioneerData = objmgr.GetCreatureData(aItem->auctioneer);
|
||||
if(!auctioneerData)
|
||||
{
|
||||
aItem->DeleteFromDB();
|
||||
sLog.outError("Auction %u has not a existing auctioneer (GUID : %u)", aItem->Id, aItem->auctioneer);
|
||||
delete aItem;
|
||||
continue;
|
||||
}
|
||||
|
||||
CreatureInfo const* auctioneerInfo = objmgr.GetCreatureTemplate(auctioneerData->id);
|
||||
if(!auctioneerInfo)
|
||||
{
|
||||
aItem->DeleteFromDB();
|
||||
sLog.outError("Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", aItem->Id, aItem->auctioneer,auctioneerData->id);
|
||||
delete aItem;
|
||||
continue;
|
||||
}
|
||||
|
||||
aItem->auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(auctioneerInfo->faction_A);
|
||||
if(!aItem->auctionHouseEntry)
|
||||
{
|
||||
aItem->DeleteFromDB();
|
||||
sLog.outError("Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u",
|
||||
aItem->Id, aItem->auctioneer,auctioneerData->id,auctioneerInfo->faction_A);
|
||||
delete aItem;
|
||||
continue;
|
||||
}
|
||||
|
||||
// check if sold item exists for guid
|
||||
// and item_template in fact (GetAItem will fail if problematic in result check in ObjectMgr::LoadAuctionItems)
|
||||
if ( !GetAItem( aItem->item_guidlow ) )
|
||||
{
|
||||
aItem->DeleteFromDB();
|
||||
sLog.outError("Auction %u has not a existing item : %u", aItem->Id, aItem->item_guidlow);
|
||||
delete aItem;
|
||||
continue;
|
||||
}
|
||||
|
||||
GetAuctionsMap( auctioneerInfo->faction_A )->AddAuction(aItem);
|
||||
|
||||
} while (result->NextRow());
|
||||
delete result;
|
||||
|
||||
sLog.outString();
|
||||
sLog.outString( ">> Loaded %u auctions", AuctionCount );
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::AddAItem( Item* it )
|
||||
{
|
||||
ASSERT( it );
|
||||
ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
|
||||
mAitems[it->GetGUIDLow()] = it;
|
||||
}
|
||||
|
||||
bool AuctionHouseMgr::RemoveAItem( uint32 id )
|
||||
{
|
||||
ItemMap::iterator i = mAitems.find(id);
|
||||
if (i == mAitems.end())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
mAitems.erase(i);
|
||||
return true;
|
||||
}
|
||||
|
||||
void AuctionHouseMgr::Update()
|
||||
{
|
||||
mHordeAuctions.Update();
|
||||
mAllianceAuctions.Update();
|
||||
mNeutralAuctions.Update();
|
||||
}
|
||||
|
||||
AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTemplateId)
|
||||
{
|
||||
uint32 houseid = 1; // human auction house
|
||||
|
||||
if(!sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||
{
|
||||
//FIXME: found way for proper auctionhouse selection by another way
|
||||
// AuctionHo use.dbc have faction field with _player_ factions associated with auction house races.
|
||||
// but no easy way convert creature faction to player race faction for specific city
|
||||
switch(factionTemplateId)
|
||||
{
|
||||
case 12: houseid = 1; break; // human
|
||||
case 29: houseid = 6; break; // orc, and generic for horde
|
||||
case 55: houseid = 2; break; // dwarf, and generic for alliance
|
||||
case 68: houseid = 4; break; // undead
|
||||
case 80: houseid = 3; break; // n-elf
|
||||
case 104: houseid = 5; break; // trolls
|
||||
case 120: houseid = 7; break; // booty bay, neutral
|
||||
case 474: houseid = 7; break; // gadgetzan, neutral
|
||||
case 855: houseid = 7; break; // everlook, neutral
|
||||
case 1604: houseid = 6; break; // b-elfs,
|
||||
default: // for unknown case
|
||||
{
|
||||
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
|
||||
if(!u_entry)
|
||||
houseid = 7; // goblin auction house
|
||||
else if(u_entry->ourMask & FACTION_MASK_ALLIANCE)
|
||||
houseid = 1; // human auction house
|
||||
else if(u_entry->ourMask & FACTION_MASK_HORDE)
|
||||
houseid = 6; // orc auction house
|
||||
else
|
||||
houseid = 7; // goblin auction house
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return sAuctionHouseStore.LookupEntry(houseid);
|
||||
}
|
||||
|
||||
void AuctionHouseObject::Update()
|
||||
{
|
||||
time_t curTime = sWorld.GetGameTime();
|
||||
///- Handle expired auctions
|
||||
AuctionEntryMap::iterator next;
|
||||
for (AuctionEntryMap::iterator itr = AuctionsMap.begin(); itr != AuctionsMap.end();itr = next)
|
||||
{
|
||||
next = itr;
|
||||
++next;
|
||||
if (curTime > (itr->second->expire_time))
|
||||
{
|
||||
///- Either cancel the auction if there was no bidder
|
||||
if (itr->second->bidder == 0)
|
||||
{
|
||||
auctionmgr.SendAuctionExpiredMail( itr->second );
|
||||
}
|
||||
///- Or perform the transaction
|
||||
else
|
||||
{
|
||||
//we should send an "item sold" message if the seller is online
|
||||
//we send the item to the winner
|
||||
//we send the money to the seller
|
||||
auctionmgr.SendAuctionSuccessfulMail( itr->second );
|
||||
auctionmgr.SendAuctionWonMail( itr->second );
|
||||
}
|
||||
|
||||
///- In any case clear the auction
|
||||
itr->second->DeleteFromDB();
|
||||
auctionmgr.RemoveAItem(itr->second->item_guidlow);
|
||||
delete itr->second;
|
||||
RemoveAuction(itr->first);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseObject::BuildListBidderItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
|
||||
{
|
||||
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
if( Aentry && Aentry->bidder == player->GetGUIDLow() )
|
||||
{
|
||||
if (itr->second->BuildAuctionInfo(data))
|
||||
++count;
|
||||
++totalcount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseObject::BuildListOwnerItems(WorldPacket& data, Player* player, uint32& count, uint32& totalcount)
|
||||
{
|
||||
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
if( Aentry && Aentry->owner == player->GetGUIDLow() )
|
||||
{
|
||||
if(Aentry->BuildAuctionInfo(data))
|
||||
++count;
|
||||
++totalcount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player,
|
||||
std::wstring const& wsearchedname, uint32 listfrom, uint32 levelmin, uint32 levelmax, uint32 usable,
|
||||
uint32 inventoryType, uint32 itemClass, uint32 itemSubClass, uint32 quality,
|
||||
uint32& count, uint32& totalcount)
|
||||
{
|
||||
int loc_idx = player->GetSession()->GetSessionDbLocaleIndex();
|
||||
|
||||
for (AuctionEntryMap::const_iterator itr = AuctionsMap.begin();itr != AuctionsMap.end();++itr)
|
||||
{
|
||||
AuctionEntry *Aentry = itr->second;
|
||||
Item *item = auctionmgr.GetAItem(Aentry->item_guidlow);
|
||||
if (!item)
|
||||
continue;
|
||||
|
||||
ItemPrototype const *proto = item->GetProto();
|
||||
|
||||
if (itemClass != (0xffffffff) && proto->Class != itemClass)
|
||||
continue;
|
||||
|
||||
if (itemSubClass != (0xffffffff) && proto->SubClass != itemSubClass)
|
||||
continue;
|
||||
|
||||
if (inventoryType != (0xffffffff) && proto->InventoryType != inventoryType)
|
||||
continue;
|
||||
|
||||
if (quality != (0xffffffff) && proto->Quality != quality)
|
||||
continue;
|
||||
|
||||
if( levelmin != (0x00) && (proto->RequiredLevel < levelmin || levelmax != (0x00) && proto->RequiredLevel > levelmax ) )
|
||||
continue;
|
||||
|
||||
if( usable != (0x00) && player->CanUseItem( item ) != EQUIP_ERR_OK )
|
||||
continue;
|
||||
|
||||
std::string name = proto->Name1;
|
||||
if(name.empty())
|
||||
continue;
|
||||
|
||||
// local name
|
||||
if ( loc_idx >= 0 )
|
||||
{
|
||||
ItemLocale const *il = objmgr.GetItemLocale(proto->ItemId);
|
||||
if (il)
|
||||
{
|
||||
if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty())
|
||||
name = il->Name[loc_idx];
|
||||
}
|
||||
}
|
||||
|
||||
if( !wsearchedname.empty() && !Utf8FitTo(name, wsearchedname) )
|
||||
continue;
|
||||
|
||||
if ((count < 50) && (totalcount >= listfrom))
|
||||
{
|
||||
++count;
|
||||
Aentry->BuildAuctionInfo(data);
|
||||
}
|
||||
++totalcount;
|
||||
}
|
||||
}
|
||||
|
||||
//this function inserts to WorldPacket auction's data
|
||||
bool AuctionEntry::BuildAuctionInfo(WorldPacket & data) const
|
||||
{
|
||||
Item *pItem = auctionmgr.GetAItem(item_guidlow);
|
||||
if (!pItem)
|
||||
{
|
||||
sLog.outError("auction to item, that doesn't exist !!!!");
|
||||
return false;
|
||||
}
|
||||
data << (uint32) Id;
|
||||
data << (uint32) pItem->GetEntry();
|
||||
|
||||
for (uint8 i = 0; i < MAX_INSPECTED_ENCHANTMENT_SLOT; i++)
|
||||
{
|
||||
data << (uint32) pItem->GetEnchantmentId(EnchantmentSlot(i));
|
||||
data << (uint32) pItem->GetEnchantmentDuration(EnchantmentSlot(i));
|
||||
data << (uint32) pItem->GetEnchantmentCharges(EnchantmentSlot(i));
|
||||
}
|
||||
|
||||
data << (uint32) pItem->GetItemRandomPropertyId(); //random item property id
|
||||
data << (uint32) pItem->GetItemSuffixFactor(); //SuffixFactor
|
||||
data << (uint32) pItem->GetCount(); //item->count
|
||||
data << (uint32) pItem->GetSpellCharges(); //item->charge FFFFFFF
|
||||
data << (uint32) 0; //Unknown
|
||||
data << (uint64) owner; //Auction->owner
|
||||
data << (uint32) startbid; //Auction->startbid (not sure if useful)
|
||||
data << (uint32) (bid ? GetAuctionOutBid() : 0);
|
||||
//minimal outbid
|
||||
data << (uint32) buyout; //auction->buyout
|
||||
data << (uint32) (expire_time - time(NULL))* 1000; //time left
|
||||
data << (uint64) bidder; //auction->bidder current
|
||||
data << (uint32) bid; //current bid
|
||||
return true;
|
||||
}
|
||||
|
||||
uint32 AuctionEntry::GetAuctionCut() const
|
||||
{
|
||||
return uint32(auctionHouseEntry->cutPercent * bid * sWorld.getRate(RATE_AUCTION_CUT) / 100.f);
|
||||
}
|
||||
|
||||
/// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c
|
||||
uint32 AuctionEntry::GetAuctionOutBid() const
|
||||
{
|
||||
uint32 outbid = (bid / 100) * 5;
|
||||
if (!outbid)
|
||||
outbid = 1;
|
||||
return outbid;
|
||||
}
|
||||
|
||||
void AuctionEntry::DeleteFromDB() const
|
||||
{
|
||||
//No SQL injection (Id is integer)
|
||||
CharacterDatabase.PExecute("DELETE FROM auctionhouse WHERE id = '%u'",Id);
|
||||
}
|
||||
|
||||
void AuctionEntry::SaveToDB() const
|
||||
{
|
||||
//No SQL injection (no strings)
|
||||
CharacterDatabase.PExecute("INSERT INTO auctionhouse (id,auctioneerguid,itemguid,item_template,itemowner,buyoutprice,time,buyguid,lastbid,startbid,deposit) "
|
||||
"VALUES ('%u', '%u', '%u', '%u', '%u', '%u', '" I64FMTD "', '%u', '%u', '%u', '%u')",
|
||||
Id, auctioneer, item_guidlow, item_template, owner, buyout, (uint64)expire_time, bidder, bid, startbid, deposit);
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "7266"
|
||||
#define REVISION_NR "7267"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
||||
Reference in New Issue
Block a user