Another fix quest flags, Implement support weekly quests cooldowns(Original patch by GriffonHeart), also code cleanups.
--HG-- branch : trunk
This commit is contained in:
@@ -76,6 +76,7 @@ bool LoginQueryHolder::Initialize()
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADSPELLS, "SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS, "SELECT quest,status,rewarded,explored,timer,mobcount1,mobcount2,mobcount3,mobcount4,itemcount1,itemcount2,itemcount3,itemcount4 FROM character_queststatus WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS,"SELECT quest,time FROM character_queststatus_daily WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS,"SELECT quest FROM character_queststatus_weekly WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADREPUTATION, "SELECT faction,standing,flags FROM character_reputation WHERE guid = '%u'", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADINVENTORY, "SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GUID_LOPART(m_guid));
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res &= SetPQuery(PLAYER_LOGIN_QUERY_LOADACTIONS, "SELECT a.button,a.action,a.type FROM character_action as a, characters as c WHERE a.guid = c.guid AND a.spec = c.activespec AND a.guid = '%u' ORDER BY button", GUID_LOPART(m_guid));
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+50
-31
@@ -166,8 +166,8 @@ void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID)
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data << uint32(questID);
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data << uint32(qItem.m_qIcon);
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data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
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data << uint32(pQuest->GetClientFlags()); // 3.3.3 quest flags
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data << int32(pQuest->GetQuestLevel());
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data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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std::string Title = pQuest->GetTitle();
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@@ -387,34 +387,40 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
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data << Title;
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data << uint32(eEmote._Delay); // player emote
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data << uint32(eEmote._Emote); // NPC emote
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data << uint8 (mQuestMenu.MenuItemCount());
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for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
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size_t count_pos = data.wpos();
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data << uint8 ( mQuestMenu.MenuItemCount());
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uint32 count = 0;
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for (; count < mQuestMenu.MenuItemCount(); ++count)
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{
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QuestMenuItem const& qmi = mQuestMenu.GetItem(iI);
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QuestMenuItem const& qmi = mQuestMenu.GetItem(count);
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uint32 questID = qmi.m_qId;
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Quest const *pQuest = objmgr.GetQuestTemplate(questID);
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std::string title = pQuest ? pQuest->GetTitle() : "";
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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if (Quest const *pQuest = objmgr.GetQuestTemplate(questID))
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{
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if (QuestLocale const *ql = objmgr.GetQuestLocale(questID))
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{
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if (ql->Title.size() > loc_idx && !ql->Title[loc_idx].empty())
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title=ql->Title[loc_idx];
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}
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}
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std::string title = pQuest->GetTitle();
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data << uint32(questID);
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data << uint32(qmi.m_qIcon);
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data << uint32(pSession->GetPlayer()->GetQuestLevel(pQuest));
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data << uint32(pQuest->GetClientFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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data << title;
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if (QuestLocale const *ql = objmgr.GetQuestLocale(questID))
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{
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if (ql->Title.size() > (size_t)loc_idx && !ql->Title[loc_idx].empty())
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title = ql->Title[loc_idx];
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}
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}
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data << uint32(questID);
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data << uint32(qmi.m_qIcon);
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data << int32(pQuest->GetQuestLevel());
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data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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data << title;
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}
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}
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data.put<uint8>(count_pos, count);
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pSession->SendPacket(&data);
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sLog.outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
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}
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@@ -461,15 +467,16 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
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data << Details;
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data << Objectives;
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data << uint8(ActivateAccept ? 1 : 0); // auto finish
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data << uint32(pQuest->GetClientFlags()); // 3.3.3 questFlags
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data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
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data << uint32(pQuest->GetSuggestedPlayers());
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data << uint8(0); // IsFinished, value is sent back to server in quest accept packet
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data << uint8(0); // IsFinished? value is sent back to server in quest accept packet
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if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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{
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data << uint32(0); // Rewarded chosen items hidden
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data << uint32(0); // Rewarded items hidden
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data << uint32(0); // Rewarded money hidden
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data << uint32(0); // Rewarded XP hidden
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}
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else
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{
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@@ -478,10 +485,14 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
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data << uint32(pQuest->GetRewChoiceItemsCount());
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for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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{
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if (!pQuest->RewChoiceItemId[i]) continue;
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if (!pQuest->RewChoiceItemId[i])
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continue;
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data << uint32(pQuest->RewChoiceItemId[i]);
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data << uint32(pQuest->RewChoiceItemCount[i]);
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IProto = objmgr.GetItemPrototype(pQuest->RewChoiceItemId[i]);
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if (IProto)
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data << uint32(IProto->DisplayInfoID);
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else
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@@ -489,12 +500,17 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID,
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}
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data << uint32(pQuest->GetRewItemsCount());
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for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if (!pQuest->RewItemId[i]) continue;
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if (!pQuest->RewItemId[i])
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continue;
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data << uint32(pQuest->RewItemId[i]);
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data << uint32(pQuest->RewItemCount[i]);
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IProto = objmgr.GetItemPrototype(pQuest->RewItemId[i]);
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if (IProto)
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data << uint32(IProto->DisplayInfoID);
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else
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@@ -603,12 +619,12 @@ void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
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data << uint32(Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorableKills()));
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data << float(0); // new reward honor (multipled by ~62 at client side)
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data << uint32(pQuest->GetSrcItemId()); // source item id
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data << uint32(pQuest->GetClientFlags()); // quest flags
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data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags
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data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
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data << uint32(pQuest->GetPlayersSlain()); // players slain
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data << uint32(pQuest->GetBonusTalents()); // bonus talents
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data << uint32(pQuest->GetRewArenaPoints()); // bonus arena points
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data << uint32(0); // unknown
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data << uint32(0); // review rep show mask
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int iI;
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@@ -708,7 +724,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID,
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data << OfferRewardText;
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data << uint8(EnableNext ? 1 : 0); // Auto Finish
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data << uint32(pQuest->GetClientFlags()); // 3.3.3 questFlags
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data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
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data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
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uint32 EmoteCount = 0;
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@@ -828,7 +844,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID,
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else
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data << uint32(0x00);
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data << uint32(pQuest->GetClientFlags()); // 3.3.3 questFlags
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data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
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data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
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// Required Money
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@@ -838,8 +854,11 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID,
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ItemPrototype const *pItem;
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for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
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{
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if (!pQuest->ReqItemId[i]) continue;
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if (!pQuest->ReqItemId[i])
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continue;
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pItem = objmgr.GetItemPrototype(pQuest->ReqItemId[i]);
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data << uint32(pQuest->ReqItemId[i]);
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data << uint32(pQuest->ReqItemCount[i]);
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+22
-8
@@ -3653,26 +3653,41 @@ void ObjectMgr::LoadQuests()
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sLog.outErrorDb("Quest %u has `Method` = %u, expected values are 0, 1 or 2.",qinfo->GetQuestId(),qinfo->GetQuestMethod());
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}
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if (qinfo->GetFlags() & ~QUEST_TRINITY_FLAGS_DB_ALLOWED)
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if (qinfo->QuestFlags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED)
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{
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sLog.outErrorDb("Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
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qinfo->GetQuestId(),qinfo->GetFlags(),QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20);
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qinfo->GetQuestId(),qinfo->QuestFlags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20);
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qinfo->QuestFlags &= QUEST_TRINITY_FLAGS_DB_ALLOWED;
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}
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if (qinfo->GetFlags() & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY))
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if (qinfo->QuestFlags & QUEST_FLAGS_DAILY && qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
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{
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if (!(qinfo->GetFlags() & QUEST_TRINITY_FLAGS_REPEATABLE))
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sLog.outErrorDb("Weekly Quest %u is marked as daily quest in `QuestFlags`, removed daily flag.",qinfo->GetQuestId());
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qinfo->QuestFlags &= ~QUEST_FLAGS_DAILY;
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}
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if (qinfo->QuestFlags & QUEST_FLAGS_DAILY)
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{
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if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE))
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{
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sLog.outErrorDb("Daily Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
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qinfo->SetFlag(QUEST_TRINITY_FLAGS_REPEATABLE);
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qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE;
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}
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}
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if (qinfo->GetFlags() & QUEST_FLAGS_AUTO_REWARDED)
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if (qinfo->QuestFlags & QUEST_FLAGS_WEEKLY)
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{
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if (!(qinfo->QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE))
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{
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sLog.outErrorDb("Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.",qinfo->GetQuestId());
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qinfo->QuestFlags |= QUEST_TRINITY_FLAGS_REPEATABLE;
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}
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}
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if (qinfo->QuestFlags & QUEST_FLAGS_AUTO_REWARDED)
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{
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// at auto-reward can be rewarded only RewChoiceItemId[0]
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for (uint8 j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j)
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for(int j = 1; j < QUEST_REWARD_CHOICES_COUNT; ++j )
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{
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if (uint32 id = qinfo->RewChoiceItemId[j])
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{
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@@ -4450,7 +4465,6 @@ void ObjectMgr::LoadScripts(ScriptMapMap& scripts, char const* tablename)
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continue;
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}
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// if (!objmgr.GetMangosStringLocale(tmp.dataint)) will checked after db_script_string loading
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break;
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}
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+83
-6
@@ -1198,7 +1198,7 @@ void Player::Update(uint32 p_time)
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if (!m_timedquests.empty())
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{
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std::set<uint32>::iterator iter = m_timedquests.begin();
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QuestSet::iterator iter = m_timedquests.begin();
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while (iter != m_timedquests.end())
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{
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QuestStatusData& q_status = mQuestStatus[*iter];
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@@ -13578,7 +13578,7 @@ void Player::SendPreparedQuest(uint64 guid)
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PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanRewardQuest(pQuest, false), true);
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// Send completable on repeatable and autoCompletable quest if player don't have quest
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// TODO: verify if check for !pQuest->IsDaily() is really correct (possibly not)
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else if (pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDaily())
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else if (pQuest->IsAutoComplete() && pQuest->IsRepeatable() && !pQuest->IsDailyOrWeekly())
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PlayerTalkClass->SendQuestGiverRequestItems(pQuest, guid, CanCompleteRepeatableQuest(pQuest), true);
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else
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PlayerTalkClass->SendQuestGiverQuestDetails(pQuest, guid, true);
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@@ -13696,7 +13696,7 @@ bool Player::CanSeeStartQuest(Quest const *pQuest)
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if (SatisfyQuestRace(pQuest, false) && SatisfyQuestSkillOrClass(pQuest, false) &&
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SatisfyQuestExclusiveGroup(pQuest, false) && SatisfyQuestReputation(pQuest, false) &&
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SatisfyQuestPreviousQuest(pQuest, false) && SatisfyQuestNextChain(pQuest, false) &&
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SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false))
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SatisfyQuestPrevChain(pQuest, false) && SatisfyQuestDay(pQuest, false) && SatisfyQuestWeek(pQuest, false))
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{
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return getLevel() + sWorld.getConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF) >= pQuest->GetMinLevel();
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}
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@@ -13711,7 +13711,7 @@ bool Player::CanTakeQuest(Quest const *pQuest, bool msg)
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&& SatisfyQuestSkillOrClass(pQuest, msg) && SatisfyQuestReputation(pQuest, msg)
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&& SatisfyQuestPreviousQuest(pQuest, msg) && SatisfyQuestTimed(pQuest, msg)
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&& SatisfyQuestNextChain(pQuest, msg) && SatisfyQuestPrevChain(pQuest, msg)
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&& SatisfyQuestDay(pQuest, msg);
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&& SatisfyQuestDay(pQuest, msg) && SatisfyQuestWeek(pQuest, msg);
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}
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bool Player::CanAddQuest(Quest const *pQuest, bool msg)
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@@ -13831,7 +13831,7 @@ bool Player::CanRewardQuest(Quest const *pQuest, bool msg)
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return false;
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// daily quest can't be rewarded (25 daily quest already completed)
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if (!SatisfyQuestDay(pQuest,true))
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if (!SatisfyQuestDay(pQuest,true) || !SatisfyQuestWeek(pQuest,true))
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return false;
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// rewarded and not repeatable quest (only cheating case, then ignore without message)
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@@ -14126,6 +14126,9 @@ void Player::RewardQuest(Quest const *pQuest, uint32 reward, Object* questGiver,
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GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST, 1);
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}
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if (pQuest->IsWeekly())
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SetWeeklyQuestStatus(quest_id);
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if (!pQuest->IsRepeatable())
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SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
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else
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@@ -14472,10 +14475,11 @@ bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg)
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// not allow have daily quest if daily quest from exclusive group already recently completed
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Quest const* Nquest = objmgr.GetQuestTemplate(exclude_Id);
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if (!SatisfyQuestDay(Nquest, false))
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if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false))
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{
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if (msg)
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SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
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return false;
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}
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@@ -14574,6 +14578,15 @@ bool Player::SatisfyQuestDay(Quest const* qInfo, bool msg)
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return true;
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}
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bool Player::SatisfyQuestWeek( Quest const* qInfo, bool msg )
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{
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if (!qInfo->IsWeekly() || m_weeklyquests.empty())
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return true;
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// if not found in cooldown list
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return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
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}
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bool Player::GiveQuestSourceItem(Quest const *pQuest)
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{
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uint32 srcitem = pQuest->GetSrcItemId();
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@@ -16047,6 +16060,7 @@ bool Player::LoadFromDB(uint32 guid, SqlQueryHolder *holder)
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// after spell load, learn rewarded spell if need also
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_LoadQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADQUESTSTATUS));
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_LoadDailyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADDAILYQUESTSTATUS));
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_LoadWeeklyQuestStatus(holder->GetResult(PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS));
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// after spell and quest load
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InitTalentForLevel();
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@@ -16820,6 +16834,33 @@ void Player::_LoadDailyQuestStatus(QueryResult_AutoPtr result)
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m_DailyQuestChanged = false;
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}
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void Player::_LoadWeeklyQuestStatus(QueryResult_AutoPtr result)
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{
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m_weeklyquests.clear();
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if (result)
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{
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do
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{
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Field *fields = result->Fetch();
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uint32 quest_id = fields[0].GetUInt32();
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Quest const* pQuest = objmgr.GetQuestTemplate(quest_id);
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if (!pQuest)
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continue;
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m_weeklyquests.insert(quest_id);
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sLog.outDebug("Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
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}
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while(result->NextRow());
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}
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m_WeeklyQuestChanged = false;
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}
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void Player::_LoadSpells(QueryResult_AutoPtr result)
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{
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//QueryResult *result = CharacterDatabase.PQuery("SELECT spell,active,disabled FROM character_spell WHERE guid = '%u'",GetGUIDLow());
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@@ -17434,6 +17475,7 @@ void Player::SaveToDB()
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_SaveInventory();
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_SaveQuestStatus();
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_SaveDailyQuestStatus();
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_SaveWeeklyQuestStatus();
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_SaveTalents();
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_SaveSpells();
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_SaveSpellCooldowns();
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@@ -17730,6 +17772,24 @@ void Player::_SaveDailyQuestStatus()
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GetGUIDLow(), GetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx),uint64(m_lastDailyQuestTime));
|
||||
}
|
||||
|
||||
void Player::_SaveWeeklyQuestStatus()
|
||||
{
|
||||
if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
|
||||
return;
|
||||
|
||||
// we don't need transactions here.
|
||||
CharacterDatabase.PExecute("DELETE FROM character_queststatus_weekly WHERE guid = '%u'",GetGUIDLow());
|
||||
|
||||
for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
|
||||
{
|
||||
uint32 quest_id = *iter;
|
||||
|
||||
CharacterDatabase.PExecute("INSERT INTO character_queststatus_weekly (guid,quest) VALUES ('%u', '%u')", GetGUIDLow(), quest_id);
|
||||
}
|
||||
|
||||
m_WeeklyQuestChanged = false;
|
||||
}
|
||||
|
||||
void Player::_SaveSkills()
|
||||
{
|
||||
// we don't need transactions here.
|
||||
@@ -20905,6 +20965,13 @@ void Player::SetDailyQuestStatus(uint32 quest_id)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Player::SetWeeklyQuestStatus(uint32 quest_id)
|
||||
{
|
||||
m_weeklyquests.insert(quest_id);
|
||||
m_WeeklyQuestChanged = true;
|
||||
}
|
||||
|
||||
void Player::ResetDailyQuestStatus()
|
||||
{
|
||||
for (uint32 quest_daily_idx = 0; quest_daily_idx < PLAYER_MAX_DAILY_QUESTS; ++quest_daily_idx)
|
||||
@@ -20915,6 +20982,16 @@ void Player::ResetDailyQuestStatus()
|
||||
m_lastDailyQuestTime = 0;
|
||||
}
|
||||
|
||||
void Player::ResetWeeklyQuestStatus()
|
||||
{
|
||||
if (m_weeklyquests.empty())
|
||||
return;
|
||||
|
||||
m_weeklyquests.clear();
|
||||
// DB data deleted in caller
|
||||
m_WeeklyQuestChanged = false;
|
||||
}
|
||||
|
||||
BattleGround* Player::GetBattleGround() const
|
||||
{
|
||||
if (GetBattleGroundId() == 0)
|
||||
|
||||
+11
-2
@@ -851,7 +851,8 @@ enum PlayerLoginQueryIndex
|
||||
PLAYER_LOGIN_QUERY_LOADTALENTS = 23,
|
||||
PLAYER_LOGIN_QUERY_LOADACCOUNTDATA = 24,
|
||||
PLAYER_LOGIN_QUERY_LOADSKILLS = 25,
|
||||
MAX_PLAYER_LOGIN_QUERY = 26
|
||||
PLAYER_LOGIN_QUERY_LOADWEKLYQUESTSTATUS = 26,
|
||||
MAX_PLAYER_LOGIN_QUERY = 27
|
||||
};
|
||||
|
||||
enum PlayerDelayedOperations
|
||||
@@ -1328,6 +1329,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
bool SatisfyQuestNextChain(Quest const* qInfo, bool msg);
|
||||
bool SatisfyQuestPrevChain(Quest const* qInfo, bool msg);
|
||||
bool SatisfyQuestDay(Quest const* qInfo, bool msg);
|
||||
bool SatisfyQuestWeek(Quest const* qInfo, bool msg);
|
||||
bool GiveQuestSourceItem(Quest const *pQuest);
|
||||
bool TakeQuestSourceItem(uint32 quest_id, bool msg);
|
||||
bool GetQuestRewardStatus(uint32 quest_id) const;
|
||||
@@ -1335,7 +1337,9 @@ class Player : public Unit, public GridObject<Player>
|
||||
void SetQuestStatus(uint32 quest_id, QuestStatus status);
|
||||
|
||||
void SetDailyQuestStatus(uint32 quest_id);
|
||||
void SetWeeklyQuestStatus(uint32 quest_id);
|
||||
void ResetDailyQuestStatus();
|
||||
void ResetWeeklyQuestStatus();
|
||||
|
||||
uint16 FindQuestSlot(uint32 quest_id) const;
|
||||
uint32 GetQuestSlotQuestId(uint16 slot) const { return GetUInt32Value(PLAYER_QUEST_LOG_1_1 + slot * MAX_QUEST_OFFSET + QUEST_ID_OFFSET); }
|
||||
@@ -2363,7 +2367,9 @@ class Player : public Unit, public GridObject<Player>
|
||||
/*********************************************************/
|
||||
|
||||
//We allow only one timed quest active at the same time. Below can then be simple value instead of set.
|
||||
std::set<uint32> m_timedquests;
|
||||
typedef std::set<uint32> QuestSet;
|
||||
QuestSet m_timedquests;
|
||||
QuestSet m_weeklyquests;
|
||||
|
||||
uint64 m_divider;
|
||||
uint32 m_ingametime;
|
||||
@@ -2382,6 +2388,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
void _LoadMailedItems(Mail *mail);
|
||||
void _LoadQuestStatus(QueryResult_AutoPtr result);
|
||||
void _LoadDailyQuestStatus(QueryResult_AutoPtr result);
|
||||
void _LoadWeeklyQuestStatus(QueryResult_AutoPtr result);
|
||||
void _LoadGroup(QueryResult_AutoPtr result);
|
||||
void _LoadSkills(QueryResult_AutoPtr result);
|
||||
void _LoadSpells(QueryResult_AutoPtr result);
|
||||
@@ -2405,6 +2412,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
void _SaveMail();
|
||||
void _SaveQuestStatus();
|
||||
void _SaveDailyQuestStatus();
|
||||
void _SaveWeeklyQuestStatus();
|
||||
void _SaveSkills();
|
||||
void _SaveSpells();
|
||||
void _SaveEquipmentSets();
|
||||
@@ -2508,6 +2516,7 @@ class Player : public Unit, public GridObject<Player>
|
||||
uint32 tradeGold;
|
||||
|
||||
bool m_DailyQuestChanged;
|
||||
bool m_WeeklyQuestChanged;
|
||||
time_t m_lastDailyQuestTime;
|
||||
|
||||
uint32 m_drunkTimer;
|
||||
|
||||
+1
-1
@@ -239,9 +239,9 @@ class Quest
|
||||
bool IsRepeatable() const { return QuestFlags & QUEST_TRINITY_FLAGS_REPEATABLE; }
|
||||
bool IsAutoComplete() const { return QuestMethod ? false : true; }
|
||||
uint32 GetFlags() const { return QuestFlags; }
|
||||
uint32 GetClientFlags() const { return QuestFlags & 0xFFFFF; }
|
||||
bool IsDaily() const { return QuestFlags & QUEST_FLAGS_DAILY; }
|
||||
bool IsWeekly() const { return QuestFlags & QUEST_FLAGS_WEEKLY; }
|
||||
bool IsDailyOrWeekly() const { return QuestFlags & (QUEST_FLAGS_DAILY | QUEST_FLAGS_WEEKLY); }
|
||||
bool IsAutoAccept() const { return QuestFlags & QUEST_FLAGS_AUTO_ACCEPT; }
|
||||
|
||||
// multiple values
|
||||
|
||||
@@ -619,7 +619,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
|
||||
result2 = DIALOG_STATUS_REWARD_REP;
|
||||
else if (pPlayer->getLevel() <= ((pPlayer->GetQuestLevel(pQuest) == -1) ? pPlayer->getLevel() : pPlayer->GetQuestLevel(pQuest) + sWorld.getConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF)))
|
||||
{
|
||||
if (pQuest->IsDaily())
|
||||
if (pQuest->HasFlag(QUEST_FLAGS_DAILY) || pQuest->HasFlag(QUEST_FLAGS_WEEKLY))
|
||||
result2 = DIALOG_STATUS_AVAILABLE_REP;
|
||||
else
|
||||
result2 = DIALOG_STATUS_AVAILABLE;
|
||||
|
||||
@@ -105,6 +105,7 @@ World::World()
|
||||
m_MaxPlayerCount = 0;
|
||||
m_resultQueue = NULL;
|
||||
m_NextDailyQuestReset = 0;
|
||||
m_NextWeeklyQuestReset = 0;
|
||||
m_scheduledScripts = 0;
|
||||
|
||||
m_defaultDbcLocale = LOCALE_enUS;
|
||||
@@ -1680,6 +1681,9 @@ void World::SetInitialWorldSettings()
|
||||
sLog.outString("Calculate next daily quest reset time...");
|
||||
InitDailyQuestResetTime();
|
||||
|
||||
sLog.outString("Calculate next weekly quest reset time..." );
|
||||
InitWeeklyQuestResetTime();
|
||||
|
||||
sLog.outString("Starting objects Pooling system...");
|
||||
poolhandler.Initialize();
|
||||
|
||||
@@ -1844,6 +1848,12 @@ void World::Update(uint32 diff)
|
||||
m_NextDailyQuestReset += DAY;
|
||||
}
|
||||
|
||||
if (m_gameTime > m_NextWeeklyQuestReset)
|
||||
{
|
||||
ResetWeeklyQuests();
|
||||
m_NextWeeklyQuestReset += WEEK;
|
||||
}
|
||||
|
||||
/// <ul><li> Handle auctions when the timer has passed
|
||||
if (m_timers[WUPDATE_AUCTIONS].Passed())
|
||||
{
|
||||
@@ -2486,6 +2496,25 @@ void World::_UpdateRealmCharCount(QueryResult_AutoPtr resultCharCount, uint32 ac
|
||||
}
|
||||
}
|
||||
|
||||
void World::InitWeeklyQuestResetTime()
|
||||
{
|
||||
QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT NextWeeklyQuestResetTime FROM worldstates");
|
||||
if (!result)
|
||||
{
|
||||
m_NextWeeklyQuestReset = time_t(m_gameTime + WEEK);
|
||||
CharacterDatabase.PExecute("INSERT INTO worldstates (NextWeeklyQuestResetTime) VALUES ('"UI64FMTD"')", uint64(m_NextWeeklyQuestReset));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_NextWeeklyQuestReset = time_t((*result)[0].GetUInt64());
|
||||
|
||||
// move to just before if need
|
||||
time_t cur = time(NULL);
|
||||
if (m_NextWeeklyQuestReset < cur)
|
||||
m_NextWeeklyQuestReset += WEEK * ((cur - m_NextWeeklyQuestReset) / WEEK);
|
||||
}
|
||||
}
|
||||
|
||||
void World::InitDailyQuestResetTime()
|
||||
{
|
||||
time_t mostRecentQuestTime;
|
||||
@@ -2543,6 +2572,17 @@ void World::UpdateAllowedSecurity()
|
||||
}
|
||||
}
|
||||
|
||||
void World::ResetWeeklyQuests()
|
||||
{
|
||||
CharacterDatabase.Execute("DELETE FROM character_queststatus_weekly");
|
||||
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
|
||||
if (itr->second->GetPlayer())
|
||||
itr->second->GetPlayer()->ResetWeeklyQuestStatus();
|
||||
|
||||
m_NextWeeklyQuestReset = time_t(m_NextWeeklyQuestReset + WEEK);
|
||||
CharacterDatabase.PExecute("UPDATE worldstates SET NextWeeklyQuestResetTime = '"UI64FMTD"'", uint64(m_NextWeeklyQuestReset));
|
||||
}
|
||||
|
||||
void World::SetPlayerLimit(int32 limit, bool needUpdate)
|
||||
{
|
||||
m_playerLimit = limit;
|
||||
|
||||
@@ -550,6 +550,7 @@ class World
|
||||
void SetRecordDiffInterval(int32 t) { if (t >= 0) m_configs[CONFIG_INTERVAL_LOG_UPDATE] = (uint32)t; }
|
||||
/// Next daily quests reset time
|
||||
time_t GetNextDailyQuestsResetTime() const { return m_NextDailyQuestReset; }
|
||||
time_t GetNextWeeklyQuestsResetTime() const { return m_NextWeeklyQuestReset; }
|
||||
|
||||
/// Get the maximum skill level a player can reach
|
||||
uint16 GetConfigMaxSkillValue() const
|
||||
@@ -670,7 +671,9 @@ class World
|
||||
void _UpdateRealmCharCount(QueryResult_AutoPtr resultCharCount, uint32 accountId);
|
||||
|
||||
void InitDailyQuestResetTime();
|
||||
void InitWeeklyQuestResetTime();
|
||||
void ResetDailyQuests();
|
||||
void ResetWeeklyQuests();
|
||||
private:
|
||||
static volatile bool m_stopEvent;
|
||||
static uint8 m_ExitCode;
|
||||
@@ -738,6 +741,7 @@ class World
|
||||
|
||||
// next daily quests reset time
|
||||
time_t m_NextDailyQuestReset;
|
||||
time_t m_NextWeeklyQuestReset;
|
||||
|
||||
//Player Queue
|
||||
Queue m_QueuedPlayer;
|
||||
|
||||
Reference in New Issue
Block a user