*Fix the crash bug of waypoint movement.
--HG-- branch : trunk
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@@ -67,7 +67,7 @@ class TRINITY_DLL_SPEC WaypointMovementGenerator
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{
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public:
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WaypointMovementGenerator(uint32 _path_id = 0, bool _repeating = true) :
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i_nextMoveTime(0), path_id(_path_id), repeating(_repeating), StopedByPlayer(false){}
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i_nextMoveTime(0), path_id(_path_id), repeating(_repeating), StopedByPlayer(false), node(NULL) {}
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void Initialize(T &);
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void Finalize(T &);
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