*Wintersgrasp - prevents team from using vehicles to damage their own buildings, by Spp

*Wintersgrasp - restore proper faction of units in Unit::RestoreFaction(), don't just always use faction_A, by Spp

--HG--
branch : trunk
This commit is contained in:
maximius
2009-10-13 16:16:45 -07:00
parent f413a98862
commit 8a5ac3834d
3 changed files with 42 additions and 2 deletions
+16 -1
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@@ -7038,7 +7038,22 @@ void Spell::EffectRedirectThreat(uint32 /*i*/)
void Spell::EffectWMODamage(uint32 /*i*/)
{
if(gameObjTarget && gameObjTarget->GetGoType() == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING)
gameObjTarget->TakenDamage((uint32)damage);
{
Unit *caster = m_originalCaster;
if(!caster)
return;
const GameObjectInfo *gInfo = objmgr.GetGameObjectInfo(gameObjTarget->GetEntry());
if (!gInfo)
return;
FactionTemplateEntry const *casterft, *goft;
casterft = caster->getFactionTemplateEntry();
goft = sFactionTemplateStore.LookupEntry(gInfo->faction);
// Do not allow to damage GO's of friendly factions (ie: Wintergrasp Walls)
if (casterft && goft && !casterft->IsFriendlyTo(*goft))
gameObjTarget->TakenDamage((uint32)damage);
}
}
void Spell::EffectWMORepair(uint32 /*i*/)
+4 -1
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@@ -14291,7 +14291,10 @@ void Unit::RestoreFaction()
}
if(CreatureInfo const *cinfo = ((Creature*)this)->GetCreatureInfo()) // normal creature
setFaction(cinfo->faction_A);
{
FactionTemplateEntry const *faction = getFactionTemplateEntry();
setFaction((faction && faction->friendlyMask & 0x004) ? cinfo->faction_H : cinfo->faction_A);
}
}
}
+22
View File
@@ -630,6 +630,7 @@ bool OPvPWintergrasp::UpdateCreatureInfo(Creature *creature) const
bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
{
/*
switch(go->GetEntry())
{
// Defender's Portal
@@ -641,6 +642,27 @@ bool OPvPWintergrasp::UpdateGameObjectInfo(GameObject *go) const
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[OTHER_TEAM(m_defender)]);
return true;
}
*/
const GameObjectInfo *gInfo = objmgr.GetGameObjectInfo(go->GetEntry());
if (!gInfo)
return false;
switch(gInfo->displayId)
{
case 8165: // Wintergrasp Keep Door
case 7877: // Wintergrasp Fortress Wall
case 7878: // Wintergrasp Keep Tower
case 7906: // Wintergrasp Fortress Gate
case 7909: // Wintergrasp Wall
case 8244: // Defender's Portal - Vehicle Teleporter
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[m_defender]);
return true;
case 7900: // Flamewatch Tower - Shadowsight Tower - Winter's Edge Tower
case 7967: // Titan relic
go->SetUInt32Value(GAMEOBJECT_FACTION, WintergraspFaction[OTHER_TEAM(m_defender)]);
return true;
// case 8208: // Goblin Workshop
}
// Note: this is only for test, still need db support
TeamPairMap::const_iterator itr = m_goDisplayPair.find(go->GetGOInfo()->displayId);