Scripts/Icecrown Citadel: Added Professor Putricide script

Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)

--HG--
branch : trunk
extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
This commit is contained in:
Shauren
2010-10-16 16:34:21 +02:00
parent 222d1cd211
commit 8a17d95647
18 changed files with 1412 additions and 98 deletions
+13 -7
View File
@@ -1877,7 +1877,7 @@ void Spell::SearchGOAreaTarget(std::list<GameObject*> &TagGOMap, float radius, S
m_caster->GetMap()->VisitGrid(pos->m_positionX, pos->m_positionY, radius, searcher);
}
WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType, SpellEffIndex effIndex)
{
switch(TargetType)
{
@@ -1888,9 +1888,9 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
{
sLog.outDebug("Spell (ID: %u) (caster Entry: %u) does not have record in `conditions` for spell script target (ConditionSourceType 14)", m_spellInfo->Id, m_caster->GetEntry());
if (IsPositiveSpell(m_spellInfo->Id))
return SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
return SearchNearbyTarget(range, SPELL_TARGETS_ALLY, effIndex);
else
return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
return SearchNearbyTarget(range, SPELL_TARGETS_ENEMY, effIndex);
}
Creature* creatureScriptTarget = NULL;
@@ -1900,6 +1900,8 @@ WorldObject* Spell::SearchNearbyTarget(float range, SpellTargets TargetType)
{
if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET)
continue;
if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & (1 << uint32(effIndex))))
continue;
switch((*i_spellST)->mConditionValue1)
{
case SPELL_TARGET_TYPE_CONTROLLED:
@@ -2087,20 +2089,20 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
case TARGET_UNIT_NEARBY_ENEMY:
range = GetSpellMaxRange(m_spellInfo, false);
if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY);
target = SearchNearbyTarget(range, SPELL_TARGETS_ENEMY, SpellEffIndex(i));
break;
case TARGET_UNIT_NEARBY_ALLY:
case TARGET_UNIT_NEARBY_ALLY_UNK:
case TARGET_UNIT_NEARBY_RAID:
range = GetSpellMaxRange(m_spellInfo, true);
if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY);
target = SearchNearbyTarget(range, SPELL_TARGETS_ALLY, SpellEffIndex(i));
break;
case TARGET_UNIT_NEARBY_ENTRY:
case TARGET_GAMEOBJECT_NEARBY_ENTRY:
range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY);
target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i));
break;
}
@@ -2303,7 +2305,7 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
float range = GetSpellMaxRange(m_spellInfo, IsPositiveSpell(m_spellInfo->Id));
if (modOwner) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this);
if (WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY))
if (WorldObject *target = SearchNearbyTarget(range, SPELL_TARGETS_ENTRY, SpellEffIndex(i)))
m_targets.setDst(*target);
break;
}
@@ -2473,6 +2475,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET)
continue;
if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & (1<<i)))
continue;
if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_CREATURE)
SearchAreaTarget(unitList, radius, pushType, SPELL_TARGETS_ENTRY, (*i_spellST)->mConditionValue2);
else if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_CONTROLLED)
@@ -2568,6 +2572,8 @@ void Spell::SelectEffectTargets(uint32 i, uint32 cur)
{
if ((*i_spellST)->mConditionType != CONDITION_SPELL_SCRIPT_TARGET)
continue;
if ((*i_spellST)->mConditionValue3 && !((*i_spellST)->mConditionValue3 & (1<<i)))
continue;
if ((*i_spellST)->mConditionValue1 == SPELL_TARGET_TYPE_GAMEOBJECT)
SearchGOAreaTarget(gobjectList, radius, pushType, SPELL_TARGETS_GO, (*i_spellST)->mConditionValue2);
}