Handle spell effects in order from dbcs

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-02 17:43:41 +02:00
parent a1f73a8a08
commit 8a05a5b91c
5 changed files with 22 additions and 64 deletions
+7 -45
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@@ -1127,13 +1127,6 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
if (effectMask & (1<<i) && (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(m_spellInfo->Effect[i]))) if (effectMask & (1<<i) && (m_spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || IsAreaAuraEffect(m_spellInfo->Effect[i])))
aura_effmask |= 1<<i; aura_effmask |= 1<<i;
uint8 t_effmask = effectMask & ~aura_effmask;
for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
{
if (t_effmask & (1<<effectNumber))
HandleEffects(unit,NULL,NULL,effectNumber);
}
if (aura_effmask) if (aura_effmask)
{ {
Unit * caster = m_originalCaster ? m_originalCaster : m_caster; Unit * caster = m_originalCaster ? m_originalCaster : m_caster;
@@ -1163,10 +1156,16 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask)
m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID); m_caster->CastSpell(unit, 41637, true, NULL, NULL, m_originalCasterGUID);
} }
// Set aura only when successfully applied // Set aura only when successfully applied
if (unit->AddAura(Aur)) if (unit->AddAura(Aur, false))
m_spellAura = Aur; m_spellAura = Aur;
} }
for(uint32 effectNumber = 0; effectNumber < 3; ++effectNumber)
{
if (effectMask & (1<<effectNumber))
HandleEffects(unit,NULL,NULL,effectNumber);
}
return SPELL_MISS_NONE; return SPELL_MISS_NONE;
} }
@@ -2031,43 +2030,6 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
TagUnitMap.remove(m_targets.getUnitTarget()); TagUnitMap.remove(m_targets.getUnitTarget());
Trinity::RandomResizeList(TagUnitMap, unMaxTargets); Trinity::RandomResizeList(TagUnitMap, unMaxTargets);
/*if(m_spellInfo->Id==57669) //Replenishment (special target selection)
{
if(pGroup)
{
typedef std::priority_queue<PrioritizeManaPlayerWraper, std::vector<PrioritizeManaPlayerWraper>, PrioritizeMana> Top10;
Top10 manaUsers;
for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL && manaUsers.size() < 10; itr = itr->next())
{
Player* Target = itr->getSource();
if (m_caster->GetGUID() != Target->GetGUID() && Target->getPowerType() == POWER_MANA &&
!Target->isDead() && m_caster->IsWithinDistInMap(Target, radius))
{
PrioritizeManaPlayerWraper WTarget(Target);
manaUsers.push(WTarget);
}
}
while(!manaUsers.empty())
{
TagUnitMap.push_back(manaUsers.top().getPlayer());
manaUsers.pop();
}
}
else
{
Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
if ((ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius)) &&
ownerOrSelf->getPowerType() == POWER_MANA)
TagUnitMap.push_back(ownerOrSelf);
if(Pet* pet = ownerOrSelf->GetGuardianPet())
if( m_caster->IsWithinDistInMap(pet, radius) && pet->getPowerType() == POWER_MANA )
TagUnitMap.push_back(pet);
}
}*/
} }
} }
-2
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@@ -49,8 +49,6 @@
#include "GridNotifiersImpl.h" #include "GridNotifiersImpl.h"
#include "CellImpl.h" #include "CellImpl.h"
class Vehicle;
pAuraHandler AuraHandler[TOTAL_AURAS]= pAuraHandler AuraHandler[TOTAL_AURAS]=
{ {
&AuraEffect::HandleNULL, // 0 SPELL_AURA_NONE &AuraEffect::HandleNULL, // 0 SPELL_AURA_NONE
+10 -13
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@@ -2329,7 +2329,16 @@ void Spell::EffectTeleportUnits(uint32 i)
void Spell::EffectApplyAura(uint32 i) void Spell::EffectApplyAura(uint32 i)
{ {
return; //handled elsewhere if (m_spellAura)
if (AuraEffect * AurEff = m_spellAura->GetPartAura(i))
unitTarget->HandleAuraEffect(AurEff, true);
}
void Spell::EffectApplyAreaAura(uint32 i)
{
if (m_spellAura)
if (AuraEffect * AurEff = m_spellAura->GetPartAura(i))
unitTarget->HandleAuraEffect(AurEff, true);
} }
void Spell::EffectUnlearnSpecialization( uint32 i ) void Spell::EffectUnlearnSpecialization( uint32 i )
@@ -3183,18 +3192,6 @@ void Spell::EffectProficiency(uint32 /*i*/)
} }
} }
void Spell::EffectApplyAreaAura(uint32 i)
{
return;
/* if(!unitTarget)
return;
if(!unitTarget->isAlive())
return;
AreaAura* Aur = new AreaAura(m_spellInfo, i, &damage, unitTarget, m_caster, m_CastItem);
unitTarget->AddAura(Aur);*/
}
void Spell::EffectSummonType(uint32 i) void Spell::EffectSummonType(uint32 i)
{ {
uint32 entry = m_spellInfo->EffectMiscValue[i]; uint32 entry = m_spellInfo->EffectMiscValue[i];
+4 -3
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@@ -3681,7 +3681,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
return modifier; return modifier;
} }
bool Unit::AddAura(Aura *Aur) bool Unit::AddAura(Aura *Aur, bool handleEffects)
{ {
// aura doesn't apply effects-return // aura doesn't apply effects-return
if (!Aur->GetEffectMask() || Aur->IsExpired()) if (!Aur->GetEffectMask() || Aur->IsExpired())
@@ -3779,7 +3779,8 @@ bool Unit::AddAura(Aura *Aur)
m_ccAuras.push_back(Aur); m_ccAuras.push_back(Aur);
} }
Aur->HandleEffects(true); if (handleEffects)
Aur->HandleEffects(true);
sLog.outDebug("Aura %u now is in use", Aur->GetId()); sLog.outDebug("Aura %u now is in use", Aur->GetId());
return true; return true;
@@ -10175,7 +10176,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
// for some spells this mod is applied on vehicle owner // for some spells this mod is applied on vehicle owner
uint32 owner_speed_mod = ((Vehicle*)this)->GetOwner()->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED); uint32 owner_speed_mod = ((Vehicle*)this)->GetOwner()->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_VEHICLE_FLIGHT_SPEED);
main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod; main_speed_mod = main_speed_mod>owner_speed_mod ? main_speed_mod : owner_speed_mod;
} }
else if (IsMounted()) else if (IsMounted())
{ {
+1 -1
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@@ -1289,7 +1289,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0); Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);
bool AddAura(Aura *aur); bool AddAura(Aura *aur, bool handleEffects = true);
void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT); void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveAura(uint32 spellId, uint64 caster = 0 ,AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT); void RemoveAura(uint32 spellId, uint64 caster = 0 ,AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);