Handle spell effects in order from dbcs

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-02 17:43:41 +02:00
parent a1f73a8a08
commit 8a05a5b91c
5 changed files with 22 additions and 64 deletions
+1 -1
View File
@@ -1289,7 +1289,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);
bool AddAura(Aura *aur);
bool AddAura(Aura *aur, bool handleEffects = true);
void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
void RemoveAura(uint32 spellId, uint64 caster = 0 ,AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);