Handle spell effects in order from dbcs
--HG-- branch : trunk
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@@ -1289,7 +1289,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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Pet* CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id = 0);
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bool AddAura(Aura *aur);
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bool AddAura(Aura *aur, bool handleEffects = true);
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void RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode = AURA_REMOVE_BY_DEFAULT);
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void RemoveAura(uint32 spellId, uint64 caster = 0 ,AuraRemoveMode removeMode = AURA_REMOVE_BY_DEFAULT);
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