Handle spell effects in order from dbcs

--HG--
branch : trunk
This commit is contained in:
QAston
2009-05-02 17:43:41 +02:00
parent a1f73a8a08
commit 8a05a5b91c
5 changed files with 22 additions and 64 deletions
-2
View File
@@ -49,8 +49,6 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
class Vehicle;
pAuraHandler AuraHandler[TOTAL_AURAS]=
{
&AuraEffect::HandleNULL, // 0 SPELL_AURA_NONE