Handle spell effects in order from dbcs
--HG-- branch : trunk
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@@ -49,8 +49,6 @@
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#include "GridNotifiersImpl.h"
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#include "CellImpl.h"
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class Vehicle;
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pAuraHandler AuraHandler[TOTAL_AURAS]=
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{
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&AuraEffect::HandleNULL, // 0 SPELL_AURA_NONE
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