*Changes in function ScriptedAI::DoSay - by Lightguard
--HG-- branch : trunk
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@@ -124,7 +124,7 @@ struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
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void DoCastSpell(Unit* who,SpellEntry const *spellInfo, bool triggered = false);
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//Creature say
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void DoSay(const char* text, uint32 language, Unit* target);
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void DoSay(const char* text, uint32 language, Unit* target, bool SayEmote = false);
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//Creature Yell
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void DoYell(const char* text, uint32 language, Unit* target);
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