*Add function FindNearestCreature and FindNearestGameObject to replace old FindCreature and FindGameObject
--HG-- branch : trunk
This commit is contained in:
@@ -537,10 +537,15 @@ class TRINITY_DLL_SPEC WorldObject : public Object
|
||||
Map * GetMap() const { return m_map ? m_map : const_cast<WorldObject*>(this)->_getMap(); }
|
||||
Map * FindMap() const { return m_map ? m_map : const_cast<WorldObject*>(this)->_findMap(); }
|
||||
Map const* GetBaseMap() const;
|
||||
|
||||
TempSummon* SummonCreature(uint32 id, float x, float y, float z, float ang = 0,TempSummonType spwtype = TEMPSUMMON_MANUAL_DESPAWN,uint32 despwtime = 0);
|
||||
Vehicle* SummonVehicle(uint32 entry, float x, float y, float z, float ang = 0);
|
||||
GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime);
|
||||
Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL);
|
||||
|
||||
Creature* FindNearestCreature(uint32 entry, float range, bool alive = true);
|
||||
GameObject* FindNearestGameObject(uint32 entry, float range);
|
||||
|
||||
bool isActiveObject() const { return m_isActive; }
|
||||
void setActive(bool isActiveObject);
|
||||
void SetWorldObject(bool apply);
|
||||
|
||||
Reference in New Issue
Block a user