*Add function FindNearestCreature and FindNearestGameObject to replace old FindCreature and FindGameObject
--HG-- branch : trunk
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@@ -29,13 +29,6 @@ class SummonList : private std::list<uint64>
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Creature *m_creature;
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};
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//Get a single creature of given entry
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Unit* FindCreature(uint32 entry, float range, Unit* Finder);
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//Get a single gameobject of given entry
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GameObject* FindGameObject(uint32 entry, float range, Unit* Finder);
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struct PointMovement
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{
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uint32 m_uiCreatureEntry;
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