Core/DBLayer: Typo from prev. commit
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@@ -105,7 +105,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
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// Known petnumber entry
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// Known petnumber entry
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY);
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_BY_ENTRY);
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stmt->setUInt32(0, ownerid);
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stmt->setUInt32(0, ownerid);
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stmt->setUInt8(1, petnumber);
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stmt->setUInt32(1, petnumber);
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}
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}
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else if (current)
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else if (current)
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{
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{
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