Fix compile
--HG-- branch : trunk
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@@ -97,7 +97,7 @@ struct TRINITY_DLL_DECL npc_kyle_frenziedAI : public ScriptedAI
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void SpellHit(Unit* pCaster, SpellEntry const* pSpell)
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void SpellHit(Unit* pCaster, SpellEntry const* pSpell)
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{
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{
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if (!InCombat && !bEvent && pSpell->Id == SPELL_LUNCH)
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if (!m_creature->isInCombat() && !bEvent && pSpell->Id == SPELL_LUNCH)
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{
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{
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if (pCaster->GetTypeId() == TYPEID_PLAYER)
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if (pCaster->GetTypeId() == TYPEID_PLAYER)
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uiPlayerGUID = pCaster->GetGUID();
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uiPlayerGUID = pCaster->GetGUID();
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