Core/WorldPacket: Add support for generic (type 5) GOs sparkling if objective

of quest.
Author: NoFantasy

--HG--
branch : trunk
This commit is contained in:
runningnak3d
2010-10-06 16:36:50 -06:00
parent 9e322ce69f
commit 89833567d2
3 changed files with 19 additions and 0 deletions
@@ -872,6 +872,12 @@ bool GameObject::ActivateToQuest(Player *pTarget) const
}
break;
}
case GAMEOBJECT_TYPE_GENERIC:
{
if (pTarget->GetQuestStatus(GetGOInfo()->_generic.questID) == QUEST_STATUS_INCOMPLETE || GetGOInfo()->_generic.questID == -1)
return true;
break;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if (pTarget->GetQuestStatus(GetGOInfo()->goober.questId) == QUEST_STATUS_INCOMPLETE || GetGOInfo()->goober.questId == -1)
@@ -686,6 +686,10 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
*data << uint16(9);
*data << uint16(-1);
break;
case GAMEOBJECT_TYPE_GENERIC:
*data << uint16(8);
*data << uint16(-1);
break;
case GAMEOBJECT_TYPE_GOOBER:
*data << uint16(9);
*data << uint16(-1);
+9
View File
@@ -7876,6 +7876,15 @@ void ObjectMgr::LoadGameObjectForQuests()
}
break;
}
case GAMEOBJECT_TYPE_GENERIC:
{
if (goInfo->_generic.questID) //quests objects
{
mGameObjectForQuestSet.insert(go_entry);
count++;
}
break;
}
case GAMEOBJECT_TYPE_GOOBER:
{
if (goInfo->goober.questId) //quests objects