* Add support for CONDITION_QUEST_NONE (14) as a loot condition and gossip
* condition. If set the player must never have taken or completed the quest * listed in value1 --HG-- branch : trunk
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@@ -311,9 +311,10 @@ enum ConditionType
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CONDITION_NO_AURA = 11, // spell_id effindex
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CONDITION_ACTIVE_EVENT = 12, // event_id
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CONDITION_INSTANCE_DATA = 13, // entry data
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CONDITION_QUEST_NONE = 14, // quest_id 0
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};
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#define MAX_CONDITION 14 // maximum value in ConditionType enum
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#define MAX_CONDITION 15 // maximum value in ConditionType enum
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struct PlayerCondition
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{
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