Fixed compile, missed these changes
--HG-- branch : trunk
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@@ -131,9 +131,9 @@ public:
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{
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{
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if (player->GetQuestStatus(10832) == QUEST_STATUS_INCOMPLETE)
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if (player->GetQuestStatus(10832) == QUEST_STATUS_INCOMPLETE)
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{
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{
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if (Creature *nether = player->SummonCreature(22408, pPlayer->GetPositionX(), pPlayer->GetPositionY()+20, pPlayer->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000))
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if (Creature *nether = player->SummonCreature(22408, player->GetPositionX(), player->GetPositionY()+20, player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000))
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nether->AI()->AttackStart(player);
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nether->AI()->AttackStart(player);
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if (Creature *nether = player->SummonCreature(22408, pPlayer->GetPositionX(), pPlayer->GetPositionY()-20, pPlayer->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000))
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if (Creature *nether = player->SummonCreature(22408, player->GetPositionX(), player->GetPositionY()-20, player->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 180000))
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nether->AI()->AttackStart(player);
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nether->AI()->AttackStart(player);
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}
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}
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return false;
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return false;
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