*Fix compile in *nix.
--HG-- branch : trunk
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@@ -205,7 +205,7 @@ bool Corpse::LoadFromDB(uint32 guid, Field *fields)
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SetInstanceId(fields[8].GetUInt32());
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m_time = time_t(fields[6].GetUInt64());
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const_cast<CorpseType>(m_type) = CorpseType(fields[7].GetUInt32());
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m_type = CorpseType(fields[7].GetUInt32());
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if(m_type >= MAX_CORPSE_TYPE)
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{
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@@ -99,7 +99,7 @@ class Corpse : public WorldObject
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private:
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GridReference<Corpse> m_gridRef;
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const CorpseType m_type;
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CorpseType m_type;
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time_t m_time;
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GridPair m_grid; // gride for corpse position for fast search
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uint32 m_mapId; // map id for fast corpse check at packet requests and in other situations with unloaded map of corpse.
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