[7701] Move explicit healing repeating code to DealHeal functions. Author: Trazom
--HG-- branch : trunk
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-1
@@ -1071,6 +1071,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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void RemoveSpellbyDamageTaken(uint32 damage, uint32 spell);
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uint32 DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage = NULL, DamageEffectType damagetype = DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask = SPELL_SCHOOL_MASK_NORMAL, SpellEntry const *spellProto = NULL, bool durabilityLoss = true);
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void Kill(Unit *pVictim, bool durabilityLoss = true);
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int32 DealHeal(Unit *pVictim, uint32 addhealth, SpellEntry const *spellProto, bool critical = false);
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void ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellEntry const *procSpell = NULL);
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void ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage );
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@@ -1170,7 +1171,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
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virtual bool IsUnderWater() const;
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bool isInAccessiblePlaceFor(Creature const* c) const;
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void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical, int32 * Gain = NULL);
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void SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical, int32 gain);
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void SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage,Powers powertype);
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uint32 SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell = false, bool useSpellDamage = true);
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void CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem = NULL, AuraEffect* triggeredByAura = NULL, uint64 originalCaster = 0);
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