Merge pull request #6867 from Vincent-Michael/listCommand
Core/Commands: Convert list commands in commandscript
This commit is contained in:
@@ -13,6 +13,7 @@ set(scripts_STAT_SRCS
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Commands/cs_account.cpp
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Commands/cs_achievement.cpp
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Commands/cs_cast.cpp
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Commands/cs_character.cpp
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Commands/cs_debug.cpp
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Commands/cs_event.cpp
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Commands/cs_gm.cpp
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@@ -21,6 +22,7 @@ set(scripts_STAT_SRCS
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Commands/cs_honor.cpp
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Commands/cs_instance.cpp
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Commands/cs_learn.cpp
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Commands/cs_list.cpp
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Commands/cs_misc.cpp
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Commands/cs_modify.cpp
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Commands/cs_npc.cpp
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@@ -30,13 +32,10 @@ set(scripts_STAT_SRCS
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Commands/cs_server.cpp
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Commands/cs_titles.cpp
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Commands/cs_wp.cpp
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Commands/cs_character.cpp
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# Commands/cs_list.cpp
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# Commands/cs_lookup.cpp
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# Commands/cs_pdump.cpp
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# Commands/cs_guild.cpp
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# Commands/cs_reset.cpp
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# Commands/cs_server.cpp
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# Commands/cs_channel.cpp
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# Commands/cs_pet.cpp
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# Commands/cs_ticket.cpp
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@@ -0,0 +1,467 @@
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: list_commandscript
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%Complete: 100
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Comment: All list related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "Chat.h"
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#include "SpellAuraEffects.h"
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class list_commandscript : public CommandScript
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{
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public:
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list_commandscript() : CommandScript("list_commandscript") { }
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ChatCommand* GetCommands() const
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{
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static ChatCommand listCommandTable[] =
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{
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{ "creature", SEC_ADMINISTRATOR, true, &HandleListCreatureCommand, "", NULL },
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{ "item", SEC_ADMINISTRATOR, true, &HandleListItemCommand, "", NULL },
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{ "object", SEC_ADMINISTRATOR, true, &HandleListObjectCommand, "", NULL },
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{ "auras", SEC_ADMINISTRATOR, false, &HandleListAurasCommand, "", NULL },
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{ NULL, 0, false, NULL, "", NULL }
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};
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static ChatCommand commandTable[] =
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{
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{ "list", SEC_ADMINISTRATOR, true, NULL, "", listCommandTable },
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{ NULL, 0, false, NULL, "", NULL }
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};
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return commandTable;
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}
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static bool HandleListCreatureCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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// number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
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char* id = handler->extractKeyFromLink((char*)args, "Hcreature_entry");
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if (!id)
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return false;
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uint32 creatureId = atol(id);
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if (!creatureId)
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{
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handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, creatureId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creatureId);
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if (!cInfo)
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{
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handler->PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, creatureId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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char* countStr = strtok(NULL, " ");
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uint32 count = countStr ? atol(countStr) : 10;
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if (count < 0)
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return false;
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QueryResult result;
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uint32 creatureCount = 0;
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result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'", creatureId);
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if (result)
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creatureCount = (*result)[0].GetUInt64();
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if (handler->GetSession())
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{
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Player* player = handler->GetSession()->GetPlayer();
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result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
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player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), creatureId, count);
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}
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else
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result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM creature WHERE id = '%u' LIMIT %u",
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creatureId, count);
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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uint32 guid = fields[0].GetUInt32();
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float x = fields[1].GetFloat();
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float y = fields[2].GetFloat();
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float z = fields[3].GetFloat();
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uint16 mapId = fields[4].GetUInt16();
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name.c_str(), x, y, z, mapId);
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else
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handler->PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name.c_str(), x, y, z, mapId);
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}
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while (result->NextRow());
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}
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handler->PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE, creatureId, creatureCount);
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return true;
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}
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static bool HandleListItemCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char* id = handler->extractKeyFromLink((char*)args, "Hitem");
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if (!id)
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return false;
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uint32 itemId = atol(id);
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if (!itemId)
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{
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handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId);
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if (!itemTemplate)
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{
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handler->PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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char* countStr = strtok(NULL, " ");
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uint32 count = countStr ? atol(countStr) : 10;
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if (count < 0)
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return false;
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PreparedQueryResult result;
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// inventory case
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uint32 inventoryCount = 0;
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_COUNT_ITEM);
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stmt->setUInt32(0, itemId);
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result = CharacterDatabase.Query(stmt);
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if (result)
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inventoryCount = (*result)[0].GetUInt64();
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_INVENTORY_ITEM_BY_ENTRY);
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stmt->setUInt32(0, itemId);
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stmt->setUInt32(1, count);
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result = CharacterDatabase.Query(stmt);
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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uint32 itemGuid = fields[0].GetUInt32();
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uint32 itemBag = fields[1].GetUInt32();
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uint8 itemSlot = fields[2].GetUInt8();
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uint32 ownerGuid = fields[3].GetUInt32();
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uint32 ownerAccountId = fields[4].GetUInt32();
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std::string ownerName = fields[5].GetString();
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char const* itemPos = 0;
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if (Player::IsEquipmentPos(itemBag, itemSlot))
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itemPos = "[equipped]";
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else if (Player::IsInventoryPos(itemBag, itemSlot))
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itemPos = "[in inventory]";
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else if (Player::IsBankPos(itemBag, itemSlot))
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itemPos = "[in bank]";
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else
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itemPos = "";
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handler->PSendSysMessage(LANG_ITEMLIST_SLOT, itemGuid, ownerName.c_str(), ownerGuid, ownerAccountId, itemPos);
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}
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while (result->NextRow());
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uint32 resultCount = uint32(result->GetRowCount());
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if (count > resultCount)
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count -= resultCount;
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else if (count)
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count = 0;
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}
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// mail case
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uint32 mailCount;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT_ITEM);
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stmt->setUInt32(0, itemId);
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result = CharacterDatabase.Query(stmt);
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if (result)
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mailCount = (*result)[0].GetUInt64();
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if (count > 0)
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_ITEMS_BY_ENTRY);
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stmt->setUInt32(0, itemId);
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stmt->setUInt32(1, count);
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result = CharacterDatabase.Query(stmt);
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}
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else
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result = PreparedQueryResult(NULL);
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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uint32 itemGuid = fields[0].GetUInt32();
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uint32 itemSender = fields[1].GetUInt32();
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uint32 itemReceiver = fields[2].GetUInt32();
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uint32 itemSenderAccountId = fields[3].GetUInt32();
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std::string itemSenderName = fields[4].GetString();
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uint32 itemReceiverAccount = fields[5].GetUInt32();
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std::string itemReceiverName = fields[6].GetString();
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char const* itemPos = "[in mail]";
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handler->PSendSysMessage(LANG_ITEMLIST_MAIL, itemGuid, itemSenderName.c_str(), itemSender, itemSenderAccountId, itemReceiverName.c_str(), itemReceiver, itemReceiverAccount, itemPos);
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}
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while (result->NextRow());
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uint32 resultCount = uint32(result->GetRowCount());
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if (count > resultCount)
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count -= resultCount;
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else if (count)
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count = 0;
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}
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// auction case
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uint32 auctionCount = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_COUNT_ITEM);
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stmt->setUInt32(0, itemId);
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result = CharacterDatabase.Query(stmt);
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if (result)
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auctionCount = (*result)[0].GetUInt64();
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if (count > 0)
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_AUCTIONHOUSE_ITEM_BY_ENTRY);
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stmt->setUInt32(0, itemId);
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stmt->setUInt32(1, count);
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result = CharacterDatabase.Query(stmt);
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}
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else
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result = PreparedQueryResult(NULL);
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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uint32 itemGuid = fields[0].GetUInt32();
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uint32 owner = fields[1].GetUInt32();
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uint32 ownerAccountId = fields[2].GetUInt32();
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std::string ownerName = fields[3].GetString();
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char const* itemPos = "[in auction]";
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handler->PSendSysMessage(LANG_ITEMLIST_AUCTION, itemGuid, ownerName.c_str(), owner, ownerAccountId, itemPos);
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}
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while (result->NextRow());
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}
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// guild bank case
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uint32 guildCount = 0;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_COUNT_ITEM);
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stmt->setUInt32(0, itemId);
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result = CharacterDatabase.Query(stmt);
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if (result)
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guildCount = (*result)[0].GetUInt64();
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_BANK_ITEM_BY_ENTRY);
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stmt->setUInt32(0, itemId);
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stmt->setUInt32(1, count);
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result = CharacterDatabase.Query(stmt);
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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uint32 itemGuid = fields[0].GetUInt32();
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uint32 guildGuid = fields[1].GetUInt32();
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std::string guildName = fields[2].GetString();
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char const* itemPos = "[in guild bank]";
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handler->PSendSysMessage(LANG_ITEMLIST_GUILD, itemGuid, guildName.c_str(), guildGuid, itemPos);
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}
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while (result->NextRow());
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uint32 resultCount = uint32(result->GetRowCount());
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if (count > resultCount)
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count -= resultCount;
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else if (count)
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count = 0;
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}
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if (inventoryCount + mailCount + auctionCount + guildCount == 0)
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{
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handler->SendSysMessage(LANG_COMMAND_NOITEMFOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE, itemId, inventoryCount + mailCount + auctionCount + guildCount, inventoryCount, mailCount, auctionCount, guildCount);
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return true;
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}
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static bool HandleListObjectCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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|
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// number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
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char* id = handler->extractKeyFromLink((char*)args, "Hgameobject_entry");
|
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if (!id)
|
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return false;
|
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|
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uint32 gameObjectId = atol(id);
|
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if (!gameObjectId)
|
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{
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handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, gameObjectId);
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handler->SetSentErrorMessage(true);
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return false;
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}
|
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GameObjectTemplate const* gInfo = sObjectMgr->GetGameObjectTemplate(gameObjectId);
|
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if (!gInfo)
|
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{
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handler->PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, gameObjectId);
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handler->SetSentErrorMessage(true);
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return false;
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}
|
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|
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char* countStr = strtok(NULL, " ");
|
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uint32 count = countStr ? atol(countStr) : 10;
|
||||
|
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if (count < 0)
|
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return false;
|
||||
|
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QueryResult result;
|
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|
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uint32 objectCount = 0;
|
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result = WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'", gameObjectId);
|
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if (result)
|
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objectCount = (*result)[0].GetUInt64();
|
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|
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if (handler->GetSession())
|
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{
|
||||
Player* player = handler->GetSession()->GetPlayer();
|
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result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
|
||||
player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), gameObjectId, count);
|
||||
}
|
||||
else
|
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result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, id FROM gameobject WHERE id = '%u' LIMIT %u",
|
||||
gameObjectId, count);
|
||||
|
||||
if (result)
|
||||
{
|
||||
do
|
||||
{
|
||||
Field* fields = result->Fetch();
|
||||
uint32 guid = fields[0].GetUInt32();
|
||||
float x = fields[1].GetFloat();
|
||||
float y = fields[2].GetFloat();
|
||||
float z = fields[3].GetFloat();
|
||||
uint16 mapId = fields[4].GetUInt16();
|
||||
uint32 entry = fields[5].GetUInt32();
|
||||
|
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if (handler->GetSession())
|
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handler->PSendSysMessage(LANG_GO_LIST_CHAT, guid, entry, guid, gInfo->name.c_str(), x, y, z, mapId);
|
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else
|
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handler->PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name.c_str(), x, y, z, mapId);
|
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}
|
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while (result->NextRow());
|
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}
|
||||
|
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handler->PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE, gameObjectId, objectCount);
|
||||
|
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return true;
|
||||
}
|
||||
|
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static bool HandleListAurasCommand(ChatHandler* handler, char const* /*args*/)
|
||||
{
|
||||
Unit* unit = handler->getSelectedUnit();
|
||||
if (!unit)
|
||||
{
|
||||
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
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handler->SetSentErrorMessage(true);
|
||||
return false;
|
||||
}
|
||||
|
||||
char const* talentStr = handler->GetTrinityString(LANG_TALENT);
|
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char const* passiveStr = handler->GetTrinityString(LANG_PASSIVE);
|
||||
|
||||
Unit::AuraApplicationMap const& auras = unit->GetAppliedAuras();
|
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handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, auras.size());
|
||||
for (Unit::AuraApplicationMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
|
||||
{
|
||||
bool talent = GetTalentSpellCost(itr->second->GetBase()->GetId()) > 0;
|
||||
|
||||
AuraApplication const* aurApp = itr->second;
|
||||
Aura const* aura = aurApp->GetBase();
|
||||
char const* name = aura->GetSpellInfo()->SpellName[handler->GetSessionDbcLocale()];
|
||||
|
||||
std::ostringstream ss_name;
|
||||
ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r";
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, aura->GetId(), (handler->GetSession() ? ss_name.str().c_str() : name),
|
||||
aurApp->GetEffectMask(), aura->GetCharges(), aura->GetStackAmount(), aurApp->GetSlot(),
|
||||
aura->GetDuration(), aura->GetMaxDuration(), (aura->IsPassive() ? passiveStr : ""),
|
||||
(talent ? talentStr : ""), IS_PLAYER_GUID(aura->GetCasterGUID()) ? "player" : "creature",
|
||||
GUID_LOPART(aura->GetCasterGUID()));
|
||||
}
|
||||
|
||||
for (uint16 i = 0; i < TOTAL_AURAS; ++i)
|
||||
{
|
||||
Unit::AuraEffectList const& auraList = unit->GetAuraEffectsByType(AuraType(i));
|
||||
if (auraList.empty())
|
||||
continue;
|
||||
|
||||
handler->PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, auraList.size(), i);
|
||||
|
||||
for (Unit::AuraEffectList::const_iterator itr = auraList.begin(); itr != auraList.end(); ++itr)
|
||||
handler->PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(), (*itr)->GetAmount());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_list_commandscript()
|
||||
{
|
||||
new list_commandscript();
|
||||
}
|
||||
Reference in New Issue
Block a user