*Fix some bugs about movement.
--HG-- branch : trunk
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@@ -367,7 +367,7 @@ enum UnitState
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UNIT_STAT_ATTACK_PLAYER = 0x00004000,
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UNIT_STAT_CASTING = 0x00008000,
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UNIT_STAT_POSSESSED = 0x00010000,
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UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FLEEING),
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UNIT_STAT_MOVING = (UNIT_STAT_ROAMING | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING | UNIT_STAT_FOLLOW),
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UNIT_STAT_LOST_CONTROL = (UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING),
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UNIT_STAT_SIGHTLESS = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CHASE | UNIT_STAT_SEARCHING),
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UNIT_STAT_CANNOT_AUTOATTACK = (UNIT_STAT_LOST_CONTROL | UNIT_STAT_CASTING),
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