*Fix build.
--HG-- branch : trunk
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+2
-2
@@ -1249,7 +1249,7 @@ bool ChatHandler::HandleLoadScriptsCommand(const char* args)
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sWorld.SendGMText(LANG_SCRIPTS_RELOADED);
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return true;
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}
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/*
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bool ChatHandler::HandleReloadAuctionsCommand(const char* args)
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{
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///- Reload dynamic data tables from the database
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@@ -1259,7 +1259,7 @@ bool ChatHandler::HandleReloadAuctionsCommand(const char* args)
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SendGlobalGMSysMessage("Auctions reloaded.");
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return true;
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}
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*/
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bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
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{
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if(!*args)
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@@ -538,16 +538,6 @@ struct AuctionHouseEntry
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// 20 string flag, unused
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};
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struct AuctionHouseEntry
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{
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uint32 houseId; // 0 index
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uint32 faction; // 1 id of faction.dbc for player factions associated with city
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uint32 depositPercent; // 2 1/3 from real
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uint32 cutPercent; // 3
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//char* name[16]; // 4-19
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// 20 string flag, unused
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};
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struct BankBagSlotPricesEntry
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{
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uint32 ID;
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