Fixed my own stupid mistake
--HG-- branch : trunk
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@@ -2179,7 +2179,7 @@ void ObjectMgr::LoadItemPrototypes()
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else if (proto->Spells[1].SpellId != -1)
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[1].SpellId);
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if (!spellInfo && !sDisableMgr.IsDisabledFor(DISABLE_TYPE_SPELL, spellInfo->Id, NULL))
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if (!spellInfo && !sDisableMgr.IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[1].SpellId, NULL))
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,1+1,proto->Spells[1].SpellId);
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const_cast<ItemPrototype*>(proto)->Spells[0].SpellId = 0;
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@@ -2227,7 +2227,7 @@ void ObjectMgr::LoadItemPrototypes()
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if (proto->Spells[j].SpellId && proto->Spells[j].SpellId != -1)
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(proto->Spells[j].SpellId);
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if (!spellInfo && !sDisableMgr.IsDisabledFor(DISABLE_TYPE_SPELL, spellInfo->Id, NULL))
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if (!spellInfo && !sDisableMgr.IsDisabledFor(DISABLE_TYPE_SPELL, proto->Spells[j].SpellId, NULL))
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{
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sLog.outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)",i,j+1,proto->Spells[j].SpellId);
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const_cast<ItemPrototype*>(proto)->Spells[j].SpellId = 0;
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