Core: Corrected NULL usage, it should only be used with pointers, not integers
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@@ -158,7 +158,7 @@ class boss_kelidan_the_breaker : public CreatureScript
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uint64 GetChanneled(Creature *channeler1)
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{
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SummonChannelers();
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if (!channeler1) return NULL;
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if (!channeler1) return 0;
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uint8 i;
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for (i=0; i<5; ++i)
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{
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