Core: Corrected NULL usage, it should only be used with pointers, not integers

This commit is contained in:
Shauren
2011-04-23 15:53:48 +02:00
parent a2a751b9d6
commit 8898db8b27
56 changed files with 216 additions and 217 deletions
@@ -100,7 +100,7 @@ public:
{
case 184468:
MaulgarDoor = go->GetGUID();
if (m_auiEncounter[0] == DONE) HandleGameObject(NULL, true, go);
if (m_auiEncounter[0] == DONE) HandleGameObject(0, true, go);
break;
case 184662: GruulDoor = go->GetGUID(); break;
}