Core: Corrected NULL usage, it should only be used with pointers, not integers
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@@ -100,7 +100,7 @@ public:
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{
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case 184468:
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MaulgarDoor = go->GetGUID();
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if (m_auiEncounter[0] == DONE) HandleGameObject(NULL, true, go);
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if (m_auiEncounter[0] == DONE) HandleGameObject(0, true, go);
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break;
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case 184662: GruulDoor = go->GetGUID(); break;
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}
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