Core: Corrected NULL usage, it should only be used with pointers, not integers
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@@ -293,7 +293,7 @@ public:
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if (continueTriggering)
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{
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DoCast(me, SPELL_BLESSING_OF_THE_TIDES);
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me->MonsterYell(SAY_GAIN_BLESSING_OF_TIDES, LANG_UNIVERSAL, NULL);
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me->MonsterYell(SAY_GAIN_BLESSING_OF_TIDES, LANG_UNIVERSAL, 0);
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DoPlaySoundToSet(me, SOUND_GAIN_BLESSING_OF_TIDES);
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}
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}
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+1
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@@ -305,7 +305,7 @@ public:
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{
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if (MarkOfHydross_Count <= 5)
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{
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uint32 mark_spell = NULL;
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uint32 mark_spell = 0;
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switch(MarkOfHydross_Count)
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{
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