Core: Corrected NULL usage, it should only be used with pointers, not integers
This commit is contained in:
@@ -164,24 +164,24 @@ public:
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switch(go->GetEntry())
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{
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case 185483: NajentusGate = go->GetGUID();// Gate past Naj'entus (at the entrance to Supermoose's courtyards)
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if (m_auiEncounter[0] == DONE)HandleGameObject(NULL,true,go);break;
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if (m_auiEncounter[0] == DONE)HandleGameObject(0,true,go);break;
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case 185882: MainTempleDoors = go->GetGUID();// Main Temple Doors - right past Supermoose (Supremus)
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if (m_auiEncounter[1] == DONE)HandleGameObject(NULL,true,go);break;
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if (m_auiEncounter[1] == DONE)HandleGameObject(0,true,go);break;
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case 185478: ShadeOfAkamaDoor = go->GetGUID();break;
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case 185480: CommonDoor = go->GetGUID();
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if (m_auiEncounter[3] == DONE)HandleGameObject(NULL,true,go);break;
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if (m_auiEncounter[3] == DONE)HandleGameObject(0,true,go);break;
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case 186153: TeronDoor = go->GetGUID();
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if (m_auiEncounter[3] == DONE)HandleGameObject(NULL,true,go);break;
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if (m_auiEncounter[3] == DONE)HandleGameObject(0,true,go);break;
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case 185892: GuurtogDoor = go->GetGUID();
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if (m_auiEncounter[4] == DONE)HandleGameObject(NULL,true,go);break;
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if (m_auiEncounter[4] == DONE)HandleGameObject(0,true,go);break;
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case 185479: TempleDoor = go->GetGUID();
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if (m_auiEncounter[5] == DONE)HandleGameObject(NULL,true,go);break;
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if (m_auiEncounter[5] == DONE)HandleGameObject(0,true,go);break;
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case 185482: MotherDoor = go->GetGUID();
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if (m_auiEncounter[6] == DONE)HandleGameObject(NULL,true,go);break;
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if (m_auiEncounter[6] == DONE)HandleGameObject(0,true,go);break;
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case 185481: CouncilDoor = go->GetGUID();
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if (m_auiEncounter[7] == DONE)HandleGameObject(NULL,true,go);break;
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if (m_auiEncounter[7] == DONE)HandleGameObject(0,true,go);break;
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case 186152: SimpleDoor = go->GetGUID();
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if (m_auiEncounter[7] == DONE)HandleGameObject(NULL,true,go);break;
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if (m_auiEncounter[7] == DONE)HandleGameObject(0,true,go);break;
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case 185905: IllidanGate = go->GetGUID(); break; // Gate leading to Temple Summit
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case 186261: IllidanDoor[0] = go->GetGUID(); break; // Right door at Temple Summit
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case 186262: IllidanDoor[1] = go->GetGUID(); break; // Left door at Temple Summit
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+1
-1
@@ -293,7 +293,7 @@ public:
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if (continueTriggering)
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{
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DoCast(me, SPELL_BLESSING_OF_THE_TIDES);
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me->MonsterYell(SAY_GAIN_BLESSING_OF_TIDES, LANG_UNIVERSAL, NULL);
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me->MonsterYell(SAY_GAIN_BLESSING_OF_TIDES, LANG_UNIVERSAL, 0);
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DoPlaySoundToSet(me, SOUND_GAIN_BLESSING_OF_TIDES);
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}
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}
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+1
-1
@@ -305,7 +305,7 @@ public:
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{
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if (MarkOfHydross_Count <= 5)
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{
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uint32 mark_spell = NULL;
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uint32 mark_spell = 0;
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switch(MarkOfHydross_Count)
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{
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@@ -100,7 +100,7 @@ public:
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{
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case 184468:
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MaulgarDoor = go->GetGUID();
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if (m_auiEncounter[0] == DONE) HandleGameObject(NULL, true, go);
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if (m_auiEncounter[0] == DONE) HandleGameObject(0, true, go);
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break;
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case 184662: GruulDoor = go->GetGUID(); break;
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}
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+1
-1
@@ -158,7 +158,7 @@ class boss_kelidan_the_breaker : public CreatureScript
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uint64 GetChanneled(Creature *channeler1)
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{
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SummonChannelers();
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if (!channeler1) return NULL;
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if (!channeler1) return 0;
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uint8 i;
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for (i=0; i<5; ++i)
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{
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@@ -141,7 +141,7 @@ class boss_void_reaver : public CreatureScript
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pTarget = me->getVictim();
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if (pTarget)
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me->CastSpell(pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(), SPELL_ARCANE_ORB, false, NULL, NULL, NULL, pTarget);
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me->CastSpell(pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(), SPELL_ARCANE_ORB, false, NULL, NULL, 0, pTarget);
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ArcaneOrb_Timer = 3000;
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}
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else
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@@ -1090,10 +1090,10 @@ static TorlothCinematic TorlothAnim[]=
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{-1000367, 0, 2000},
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{-1000368, 1, 7000},
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{-1000369, 0, 3000},
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{NULL, 0, 2000}, // Torloth stand
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{0, 0, 2000}, // Torloth stand
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{-1000370, 0, 1000},
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{NULL, 0, 3000},
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{NULL, 0, NULL}
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{0, 0, 3000},
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{0, 0, 0}
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};
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struct Location
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