Core: Corrected NULL usage, it should only be used with pointers, not integers

This commit is contained in:
Shauren
2011-04-23 15:53:48 +02:00
parent a2a751b9d6
commit 8898db8b27
56 changed files with 216 additions and 217 deletions
@@ -233,7 +233,7 @@ public:
{
DoScriptText(SAY_MORRIDUNE_1,pCreature);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
Start(false,false,NULL);
Start(false,false,0);
}
void WaypointReached(uint32 uiPoint)
@@ -135,7 +135,7 @@ public:
break;
case GO_AKU_MAI_DOOR:
if (m_auiEncounter[2] == DONE)
HandleGameObject(NULL,true,go);
HandleGameObject(0,true,go);
m_uiMainDoorGUID = go->GetGUID();
break;
}