Core: Corrected NULL usage, it should only be used with pointers, not integers
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@@ -233,7 +233,7 @@ public:
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{
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DoScriptText(SAY_MORRIDUNE_1,pCreature);
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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Start(false,false,NULL);
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Start(false,false,0);
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}
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void WaypointReached(uint32 uiPoint)
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@@ -135,7 +135,7 @@ public:
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break;
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case GO_AKU_MAI_DOOR:
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if (m_auiEncounter[2] == DONE)
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HandleGameObject(NULL,true,go);
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HandleGameObject(0,true,go);
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m_uiMainDoorGUID = go->GetGUID();
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break;
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}
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