Core: Corrected NULL usage, it should only be used with pointers, not integers
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@@ -88,7 +88,7 @@ class boss_archaedas : public CreatureScript
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bVaultWalkersAwake = false;
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if (pInstance)
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pInstance->SetData(NULL, 5); // respawn any dead minions
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pInstance->SetData(0, 5); // respawn any dead minions
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me->setFaction(35);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
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@@ -117,7 +117,7 @@ class boss_archaedas : public CreatureScript
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// Being woken up from the altar, start the awaken sequence
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if (spell == GetSpellStore()->LookupEntry(SPELL_ARCHAEDAS_AWAKEN))
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{
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me->MonsterYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
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me->MonsterYell(SAY_AGGRO, LANG_UNIVERSAL, 0);
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DoPlaySoundToSet(me,SOUND_AGGRO);
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iAwakenTimer = 4000;
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bWakingUp = true;
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@@ -126,7 +126,7 @@ class boss_archaedas : public CreatureScript
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void KilledUnit(Unit * /*victim*/)
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{
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me->MonsterYell(SAY_KILL,LANG_UNIVERSAL, NULL);
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me->MonsterYell(SAY_KILL, LANG_UNIVERSAL, 0);
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DoPlaySoundToSet(me, SOUND_KILL);
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}
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@@ -167,7 +167,7 @@ class boss_archaedas : public CreatureScript
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ActivateMinion(pInstance->GetData64(8),true); // EarthenGuardian4
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ActivateMinion(pInstance->GetData64(9),true); // EarthenGuardian5
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ActivateMinion(pInstance->GetData64(10),false); // EarthenGuardian6
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me->MonsterYell(SAY_SUMMON,LANG_UNIVERSAL, NULL);
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me->MonsterYell(SAY_SUMMON, LANG_UNIVERSAL, 0);
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DoPlaySoundToSet(me, SOUND_SUMMON);
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bGuardiansAwake = true;
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}
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@@ -179,7 +179,7 @@ class boss_archaedas : public CreatureScript
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ActivateMinion(pInstance->GetData64(2),true); // VaultWalker2
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ActivateMinion(pInstance->GetData64(3),true); // VaultWalker3
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ActivateMinion(pInstance->GetData64(4),false); // VaultWalker4
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me->MonsterYell(SAY_SUMMON2, LANG_UNIVERSAL, NULL);
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me->MonsterYell(SAY_SUMMON2, LANG_UNIVERSAL, 0);
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DoPlaySoundToSet(me, SOUND_SUMMON2);
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bVaultWalkersAwake = true;
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}
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@@ -106,14 +106,14 @@ class instance_uldaman : public InstanceMapScript
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uiAltarOfTheKeeperTempleDoor = go->GetGUID();
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if(m_auiEncounter[0] == DONE)
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HandleGameObject(NULL, true, go);
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HandleGameObject(0, true, go);
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break;
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case GO_ARCHAEDAS_TEMPLE_DOOR:
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uiArchaedasTempleDoor = go->GetGUID();
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if(m_auiEncounter[0] == DONE)
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HandleGameObject(NULL, true, go);
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HandleGameObject(0, true, go);
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break;
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case GO_ANCIENT_VAULT_DOOR:
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@@ -122,14 +122,14 @@ class instance_uldaman : public InstanceMapScript
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uiAncientVaultDoor = go->GetGUID();
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if(m_auiEncounter[1] == DONE)
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HandleGameObject(NULL, true, go);
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HandleGameObject(0, true, go);
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break;
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case GO_IRONAYA_SEAL_DOOR:
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uiIronayaSealDoor = go->GetGUID();
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if (m_auiEncounter[2] == DONE)
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HandleGameObject(NULL, true, go);
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HandleGameObject(0, true, go);
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break;
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case GO_KEYSTONE:
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@@ -137,7 +137,7 @@ class instance_uldaman : public InstanceMapScript
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if (m_auiEncounter[2] == DONE)
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{
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HandleGameObject(NULL, true, go);
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HandleGameObject(0, true, go);
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go->SetUInt32Value(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND);
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}
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break;
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