Core: Corrected NULL usage, it should only be used with pointers, not integers

This commit is contained in:
Shauren
2011-04-23 15:53:48 +02:00
parent a2a751b9d6
commit 8898db8b27
56 changed files with 216 additions and 217 deletions
@@ -115,17 +115,17 @@ public:
case GO_COURTYARD_DOOR:
DoorCourtyardGUID = go->GetGUID();
if (m_auiEncounter[0] == DONE)
HandleGameObject(NULL, true, go);
HandleGameObject(0, true, go);
break;
case GO_SORCERER_DOOR:
DoorSorcererGUID = go->GetGUID();
if (m_auiEncounter[2] == DONE)
HandleGameObject(NULL, true, go);
HandleGameObject(0, true, go);
break;
case GO_ARUGAL_DOOR:
DoorArugalGUID = go->GetGUID();
if (m_auiEncounter[3] == DONE)
HandleGameObject(NULL, true, go);
HandleGameObject(0, true, go);
break;
}
}