Core: Corrected NULL usage, it should only be used with pointers, not integers

This commit is contained in:
Shauren
2011-04-23 15:53:48 +02:00
parent a2a751b9d6
commit 8898db8b27
56 changed files with 216 additions and 217 deletions
@@ -369,7 +369,7 @@ void BattlegroundSA::Update(uint32 diff)
RoundScores[1].winner = (Attackers == TEAM_ALLIANCE) ? TEAM_HORDE : TEAM_ALLIANCE;
if (RoundScores[0].time == RoundScores[1].time)
EndBattleground(NULL);
EndBattleground(0);
else if (RoundScores[0].time < RoundScores[1].time)
EndBattleground(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
else
@@ -829,7 +829,7 @@ void BattlegroundSA::EventPlayerUsedGO(Player* Source, GameObject* object)
}
if (RoundScores[0].time == RoundScores[1].time)
EndBattleground(NULL);
EndBattleground(0);
else if (RoundScores[0].time < RoundScores[1].time)
EndBattleground(RoundScores[0].winner == TEAM_ALLIANCE ? ALLIANCE : HORDE);
else