@@ -10445,6 +10445,10 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
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if (spellProto->SpellFamilyFlags[0] & 0x00004000)
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if (HasAura(200000))
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DoneTotalMod *= 4;
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// Shadow Bite (15% increase from each dot)
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if (spellProto->SpellFamilyFlags[1] & 0x00400000 && isPet())
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if (uint8 count = pVictim->GetDoTsByCaster(GetOwnerGUID()))
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AddPctN(DoneTotalMod, 15 * count);
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break;
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case SPELLFAMILY_HUNTER:
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// Steady Shot
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